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Title
Author
Posts
Last post
Procedural Grass Pattern for textureBobysait8Rick Nasher (21 hours ago)
Vernam-Cipher | Encryption & Decryptionozzi78911Guy Fawkes (2 days ago)
Speed of the turns/moves/animations automatically adjusted to appear constant whatever the FPSRemiD1Imperium (3 days ago)
Pattern ImageEsseEmmeErre4Bobysait (5 days ago)
Boids flocking algorithmFlanker2Matty (2 weeks ago)
Retro Platformer RemakePakz1Dan (2 weeks ago)
Disable Sticky Keys (Windows)Zethrax1Streaksy (2 weeks ago)
LRU and MRU Cachecol1Derron (1 month ago)
CreateCubeSphere() functionFlanker4Flanker (1 month ago)
Command-line text overwriteBlitzSupport0BlitzSupport (1 month ago)
Localization using SQLite and TMapKrischan7Derron (1 month ago)
Ingame Screen Resolution SwitchKrischan0Krischan (1 month ago)
Basic EvasionGW3RustyKristi (1 month ago)
Unreversible Password EncriptionBobysait13Bobysait (1 month ago)
Lines_Intersect()sswift2RemiD (1 month ago)
Yet Another Line Intersect FunctionAndy_A1RemiD (1 month ago)
Lines IntersectGfK4RemiD (1 month ago)
Level decalspoopla3RemiD (1 month ago)
7 AI steering behaviorsRustyKristi0RustyKristi (1 month ago)
saving midi fileb327marcos jose (1 month ago)
Full-screen borderless window (Win32)BlitzSupport20Foolish (2 months ago)
capsule collider using one pivot + several linepicks + pickablesRemiD10RemiD (2 months ago)
4 key states (Up/Idle, ToDown/Pressed, Down/Held, ToUp/Released)RemiD0RemiD (2 months ago)
Simple Motion BlurGIB3D13jfk EO-11110 (2 months ago)
write/read color, alpha, of each texel of a texture, with different commandsRemiD2jfk EO-11110 (2 months ago)
Blitz BASIC Founders Fund