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Code archives/Graphics/Plasma

This code has been declared by its author to be Public Domain code.

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Plasma by jfk EO-11110(Posted 8 years ago)
Used for several FX. Seamless Animation
; This is the Original Source for many of my Plasma-FX.
; Original QB-Plasma, ported to BB . By CSP 2001.

; Note: Turn Off the Debugger, or it will be way too slow
Graphics 640,480,16,2
SetBuffer BackBuffer()
plasma=CreateImage(320,320)
Dim cosinus(640)
position = 0
For c = 0 To 640
 cosinus(c) = Cos((115*3.14159265358 * c) / 320) * 32 + 32
Next 
;Create some Color Arrays
Dim r(255) : Dim g(255) : Dim b(255) : Dim mrgb(255)
For i=0 To 63 : r(i)=i*4 : g(i)=0 : b(i)=255-(i*4) : Next
For i=0 To 63 : r(i+64)=255-(i*4) : g(i+64)=i*2 : b(i+64)=0 : Next
For i=0 To 63 : r(i+128)=i*2 : g(i+128)=128-(i*2) : b(i+128)=i*4 : Next
For i=0 To 63 : r(i+192)=128+(i*2) : g(i+192)=i : b(i+192)=255-(i*4) : Next
For i=0 To 255 : mrgb(i)=((r(i)*$10000)+(g(i)*$100)+b(i))And $FFFFFF : Next
; mainloop
While a<>27
 a=GetKey()
 Gosub qbplasma
 Flip
Wend
End
.qbplasma
 wave1 = wave1 + 2
 If wave1 >= 320 Then wave1 = 0 
 wave2 = wave2 + 2
 If wave2 >= 320 Then wave2 = 0
 wave3 = wave3 + 3
 If wave3 >= 320 Then wave3 = 0
 SetBuffer ImageBuffer(plasma)
 LockBuffer
   For y = 0 To 319
    d = cosinus(y + wave2) + cosinus(y + wave3)
    For x = 0 To 319
     f = (cosinus(x + wave1) + cosinus(x + y) + d) And $FF
     WritePixelFast x,y,mrgb(f)
   Next 
  Next
 UnlockBuffer
 SetBuffer BackBuffer()
 DrawImage plasma,0,0
Return

Comments

Boiled Sweets(Posted 4 years ago)
Awesome. Can anyone get this to work in 1024 * 768?


xlsior(Posted 4 years ago)
1024x768. A tad slow, though.
Note that you can change the 'zoom' factor on this line: cosinus(c) = Cos((115*3.14159265358 * c) / 640) * 32 + 32
by changing the '640' to something else.




puki(Posted 4 years ago)
WHAT!

I've never seen this before.

I posted a few months ago for plasma routines and nobody had a clue.

I love plasma routines.


puki(Posted 4 years ago)
That second example is borked - quick edit of original by me ("puki"):

; This is the Original Source for many of my Plasma-FX.
; Original QB-Plasma, ported to BB . By CSP 2001.

; Note: Turn Off the Debugger, or it will be way too slow

width=1024
height=768
w2=width/2
Graphics width,height,16,2
SetBuffer BackBuffer()
plasma=CreateImage(width/2,w2)
Dim cosinus(width)
position = 0
For c = 0 To width
 cosinus(c) = Cos((115*3.14159265358 * c) / w2) * 32 + 32
Next 
;Create some Color Arrays
Dim r(255) : Dim g(255) : Dim b(255) : Dim mrgb(255)
For i=0 To 63 : r(i)=i*4 : g(i)=0 : b(i)=255-(i*4) : Next
For i=0 To 63 : r(i+64)=255-(i*4) : g(i+64)=i*2 : b(i+64)=0 : Next
For i=0 To 63 : r(i+128)=i*2 : g(i+128)=128-(i*2) : b(i+128)=i*4 : Next
For i=0 To 63 : r(i+192)=128+(i*2) : g(i+192)=i : b(i+192)=255-(i*4) : Next
For i=0 To 255 : mrgb(i)=((r(i)*$10000)+(g(i)*$100)+b(i))And $FFFFFF : Next
; mainloop
While a<>27
 a=GetKey()
 Gosub qbplasma
 Flip
Wend
End
.qbplasma
 wave1 = wave1 + 2
 If wave1 >= w2 Then wave1 = 0 
 wave2 = wave2 + 2
 If wave2 >= w2 Then wave2 = 0
 wave3 = wave3 + 3
 If wave3 >= w2 Then wave3 = 0
 SetBuffer ImageBuffer(plasma)
 LockBuffer
   For y = 0 To w2-1
    d = cosinus(y + wave2) + cosinus(y + wave3)
    For x = 0 To w2-1
     f = (cosinus(x + wave1) + cosinus(x + y) + d) And $FF
     WritePixelFast x,y,mrgb(f)
   Next 
  Next
 UnlockBuffer
 SetBuffer BackBuffer()
 DrawImage plasma,0,0
Return



xlsior(Posted 4 years ago)
what's wrong with the 2nd sample? Seems to work OK without error for me?

Your sample doesn't show the plasma effect full screen.


puki(Posted 4 years ago)
Well, when I run yours I get a MAV.


puki(Posted 4 years ago)
Right, I have re-designed the ultimate version:

set width=640 and height=480 for speed.


; This is the Original Source for many of my Plasma-FX.
; Original QB-Plasma, ported to BB . By CSP 2001.

; Note: Turn Off the Debugger, or it will be way too slow
width=640
height=480
w2=width/2
Graphics width,height,16,1
SetBuffer BackBuffer()
plasma=CreateImage(width,height)
Dim cosinus(2560)
position = 0
For c = 0 To 2560
 cosinus(c) = Cos((115*3.14159265358 * c) / w2) * 32 + 32
Next 
;Create some Color Arrays
Dim r(255) : Dim g(255) : Dim b(255) : Dim mrgb(255)
For i=0 To 63 : r(i)=i*4 : g(i)=0 : b(i)=255-(i*4) : Next
For i=0 To 63 : r(i+64)=255-(i*4) : g(i+64)=i*2 : b(i+64)=0 : Next
For i=0 To 63 : r(i+128)=i*2 : g(i+128)=128-(i*2) : b(i+128)=i*4 : Next
For i=0 To 63 : r(i+192)=128+(i*2) : g(i+192)=i : b(i+192)=255-(i*4) : Next
For i=0 To 255 : mrgb(i)=((r(i)*$10000)+(g(i)*$100)+b(i))And $FFFFFF : Next
; mainloop
While a<>27
 a=GetKey()
 Gosub qbplasma
 Flip
Wend
End
.qbplasma
 wave1 = wave1 + 2
 If wave1 >= width Then wave1 = 0 
 wave2 = wave2 + 2
 If wave2 >= width Then wave2 = 0
 wave3 = wave3 + 3
 If wave3 >= width Then wave3 = 0
 SetBuffer ImageBuffer(plasma)
 LockBuffer
   For y = 0 To height-1
    d = cosinus(y + wave2) + cosinus(y + wave3)
    For x = 0 To width-1
     f = (cosinus(x + wave1) + cosinus(x + y) + d) And $FF
     WritePixelFast x,y,mrgb(f)
   Next 
  Next
 UnlockBuffer
 SetBuffer BackBuffer()
 DrawImage plasma,0,0
Return



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