| | | | |
| .bmx | Position to Iso Index | Converts from a 2d position to the x/y index of the underlying isometric tile. | BeAnAge | 2010-08-27 |
| .bmx | Marching Squares | traces the contours of a bitmap image | TWH | 2010-08-23 |
| .bmx | Enumerable bezier curve | A bezier curve whose points can be enumerated by EachIn | Warpy | 2010-08-01 |
| .bmx | Distance between 2 squares (2d) | Calculates the distance between 2 squares in a 2d grid | Matthew Smith | 2010-06-30 |
| .bb | Loading Bar | Just a simple Loading bar example | Krischan | 2010-06-30 |
| .bmx | Tough Binary Encryption | Good Luck Making A Decoder | Luke111 | 2010-06-13 |
| .bmx | small encryption algorithm for ints | encrypts most files pretty securely | Nate the Great | 2010-06-07 |
| .bmx | Faster Floor!(x!) | Nearly twice as fast as the built in BRL.Math module's function | Madk | 2010-06-01 |
| .bmx | Float/Double from Bytes without using a Pointer | This prototype code provides functions to convert from bytes to Floats/Doubles without pointer maths | BeAnAge | 2010-05-24 |
| .bmx | Linear Binary Search Algorithm | Performs a binary search up to an arbitrary precision based on an initial interval and an evaluator callback. | BeAnAge | 2010-05-21 |
| .bb | BlitzClass | Polymorphic object system using B3D banks | Yasha | 2010-05-07 |
| .bmx | Quick If | Like the ternary operator a ? b : c | Warpy | 2010-04-24 |
| .bb | String types | Use strings to store composite data | Yasha | 2010-04-22 |
| .bb | Bit Fiddling (Blitz3D / B+ version) | Manipulate/Identify bit values | Malice | 2010-04-19 |
| .bmx | Bit Fiddling | Fiddle with bits in a Integer | Shortwind | 2010-04-17 |
| .bmx | TFactory Class | Extend TMap to a Factory class designed for Game Engine and else | Bobysait | 2010-04-02 |
| .bb | Path following system | Create paths made by wayPoints and let the system interpolate between them | Charrua | 2010-03-23 |
| .bb | Envelope - Read a Point From Curve-Interpolated Envelope (Easily) | Functions to make an envelope wave and read any point within it (0-1) | Streaksy | 2010-03-21 |
| .bb | Handy Exotic Maths | Lots of handy maths essentials. | Streaksy | 2010-03-18 |
| .bb | Weighted Random | Tidy weighted random number generation. | Streaksy | 2010-03-18 |
| .bb | Timescale | Keep things moving in realtime regardless of framerate and lag | Streaksy | 2010-03-08 |
| .bb | Encode$() & Decode() - Like Hex$() but use any character set | Super fast value refolding - Convert any unsigned integer to a string using the key. Can do hex, binary, trinary, anything you want. And convert it back, of course. | Streaksy | 2010-03-08 |
| .bb | Curve#() - Apply a curve to a value based on a minimum and maxiumum and curve amplitude | No need to go from A to B in a rigid line anymore. | Streaksy | 2010-03-08 |
| .bmx | TWaveform, TCompositeWaveform | Simple Waveform example | tesuji | 2010-01-31 |
| .bmx | TFrameManager | Simply manages frame rate. | Ked | 2010-01-26 |
| .bb | Lexer generator | Use regular expressions to describe and automatically generate a simple lexical scanner | Yasha | 2009-12-31 |
| .bb | Simple regular expressions | Match strings against a flexible key | Yasha | 2009-12-23 |
| .bmx | Ad-Hoc Interfaces | Interfaces for BlitzMax via Abstract Types | grable | 2009-12-23 |
| .bb | Get vars from a string | Now anyone can make a scripting language! | neos300 | 2009-11-23 |
| .bmx | Binary Tree with Integer Keys/ Values | Binary tree with integer Key/ Values, currently only for little Endian. | BeAnAge | 2009-11-15 |
| .bmx | neural network | Some bmax types to make/simulate neural networks | Nate the Great | 2009-11-08 |
| .bb | B3D 'Zelda' Hearts | A similar concept to the THearts by Ked for Bmax written for B3D | Malice | 2009-11-02 |
| .bb | Simple Compiler | A very simple compiler, with 2 commands. | neos300 | 2009-11-02 |
| .bmx | THeartSystem | A simple heart system as in Legend of Zelda. | Ked | 2009-11-01 |
| .bb | Safer Millisecs() Interval | Obtains time intervals even over the 'Integer-Limit rollover' | Malice | 2009-11-01 |
| .bb | GetParameter | Returns each parameter of the commandline | Gibt jeden Parameter der Befehlszeile zurück | Diego | 2009-10-29 |
| .bmx | Lines Intersect | Calculate the intersection point of two lines | GfK | 2009-10-20 |
| .bmx | Reflection (geometric!) | Calculate angle of reflection | GfK | 2009-10-17 |
| .bmx | Aim a projectile at an elevated target | Shows how to find the angle to fire a projectile so it hits a target which may not be at the same height as you | Warpy | 2009-10-10 |
| .bmx | Word Wrap - Version #1 | Simple Word Wrap Routine | Shortwind | 2009-09-10 |
| .bmx | Isometric | Basic Isometric tile engine. | Jesse | 2009-09-02 |
| .bb | TMap For Blitz3D | Use Hash for sorting datas | Bobysait | 2009-08-28 |
| .bmx | FastQuickSort | A very fast sorting algorithm. | TaskMaster | 2009-08-22 |
| .bb | render in thread | deferred rendering using thread(FastPointer) | Bobysait | 2009-08-19 |
| .bb | Game of Life | Blitz3D version of Conway's Game of Life | blitsytze | 2009-08-05 |
| .bb | Integer to Base 36 | Converts Integers to Base 36 and back | Sauer | 2009-08-04 |
| .bb | Verlet physics with constraint collisions. | Verlet physics, with constraint collisions and an interactive demo | Jeppe Nielsen | 2009-07-28 |
| .bmx | Generic Enumerator | Generic enumerator that will let you enumerate over anything, including enumerators | Nilium | 2009-07-24 |
| .bb | Simple Proportional Font Routine | Font routine for further uses | WildCat | 2009-07-22 |
| .bb | Simple Tetris | 300 lines that make you playing tetris :) | WildCat | 2009-07-21 |
| .bmx | Convert an Object to JSON | Converts an object to a JSON string | Nilium | 2009-07-15 |
| .bmx | Unordered Set Collection | An unordered set of unique objects. Tries to adhere to the same basic rules as sets in mathematics. | Nilium | 2009-07-14 |
| .bmx | Cross-platform CpuCount() | Adding the function CpuCount which returns the, er, number of cpus on the system. Useful for multi-threading. | Brazilian Joe | 2009-07-11 |
| .bb | Sort Algorithm for positive integers | Fast yet simple method for sorting a list of positive integers (can be extended to negative easily too) | Matty | 2009-06-23 |
| .bmx | Create a string by repeating a string | Black magic (C) to create a string by repeating another string | Nilium | 2009-06-14 |
| .bmx | B-Trees | like a binary tree, but with more branches | Warpy | 2009-06-08 |
| .bmx | Iterate over any object! | iterate over a collection, after it's been cast to Object | Warpy | 2009-06-03 |
| .bb | Sine Circle | A Drawing Method using the Sine Function | superStruct | 2009-05-28 |
| .bmx | filter a list using reflection | get all objects in a list satisfying a condition | Warpy | 2009-05-13 |
| .bb | Notification Center | Types to send notifications, usually between threads. | Nilium | 2009-05-08 |
| .bmx | Cipher | Simple string encryption | JoshK | 2009-05-05 |
| .bmx | Synchronized Data Structures | Somewhat | Otus | 2009-05-03 |
| .bb | Analytic Geometric Algorithms | Uses basic geometric rules to graph shapes | superStruct | 2009-04-28 |
| .bmx | Hash Table | String-keyed hash table | Otus | 2009-04-24 |
| .bmx | Actors | Actor model with threading | Otus | 2009-04-17 |
| .bmx | Number maps | Maps you can put numbers in | Warpy | 2009-04-10 |
| .bmx | 2d planetary motion | accurate inversesqare algorithm | Nate the Great | 2009-04-03 |
| .bmx | Shunting yard algorithm | Convert infix notation to postfix notation | Warpy | 2009-04-01 |
| .bmx | Intersection of line and rectangle | Find the point of intersection of a line and a rectangle | Warpy | 2009-03-30 |
| .bmx | tiny factorial function | factorial in 47 characters! | Warpy | 2009-03-23 |
| .bmx | Levenshtein distance | Find the minimum number of edit operations needed to transform one string into another | Warpy | 2009-03-20 |
| .bmx | Dendrogram | Create a dendrogram from a set of data | Warpy | 2009-03-20 |
| .bmx | *Astar path finder group | find path in group | Jesse | 2009-03-16 |
| .bmx | Infinitely Large +/- Ints | Add and subtract infinitely large positive and negative integers using strings | Spencer | 2009-03-11 |
| .bb | Estimating area | Estimates total visible area from the direction of view | Andy | 2009-03-05 |
| .bb | Random Maze Generator | Mazes | CloseToPerfect | 2009-02-24 |
| .bmx | Roman Numerals | Validate and convert between Roman Numerals and Integers | xlsior | 2009-02-23 |
| .bb | WayPointer | A pathfinding program | KillerX | 2009-02-22 |
| .bb | Set individual bits in a bank | set the individual bits in a bank | Andy | 2009-02-03 |
| .bmx | Number sequences and special ratios | Algorithms/Formulas for number sequences (Fibonacci, Lucas, etc.), the Golden and Silver ratios, and an IsPrime function | Plash | 2009-01-26 |
| .bb | Point In Oval | Is a point inside of an oval? | Nullium | 2008-12-25 |
| .bmx | deHTML | Strip HTML tags from a string | xlsior | 2008-12-22 |
| .bb | Tic tac toe that learns | Learns... slowly but surely | Nate the Great | 2008-12-10 |
| .bmx | Knuth shuffle | Randomly rearrange a set of numbers | Warpy | 2008-12-02 |
| .bmx | Coral Snake | linklist and recursive snake | Jesse | 2008-11-10 |
| .bb | Term calculator | An algorithm that calculates the result of a mathematical term | Noobody | 2008-11-09 |
| .bmx | Regular expressions | A system for matching regular expressions | Warpy | 2008-11-07 |
| .bmx | TCrypt | Type to use Xor and AES encryption | Firstdeathmaker | 2008-10-23 |
| .bmx | Merge Sort TList | Sort a TList using the merge sort algorithm | Nilium | 2008-10-20 |
| .bmx | Bit Access | Read/Write bits in a byte. | Polymorph | 2008-10-16 |
| .bb | Sudoku solver | Solves a sudoku riddle in 1 millisec | Devils Child | 2008-10-02 |
| .bmx | dragging and sliding | Object dragging and sliding | Jesse | 2008-09-29 |
| .bb | Movemouse | Makes mouse bonce around | Nate the Great | 2008-09-26 |
| .bmx | Number from a poisson distribution | Returns a random number from a Poisson distribution with given mean | Warpy | 2008-09-22 |
| .bmx | 2D Vector module | OOP Vector module for 2d applications | Yahfree | 2008-09-21 |
| .bmx | LikeString | Check for multi Instring | degac | 2008-09-12 |
| .bb | matchPattern | compare a source String with a String expression | ShadowTurtle | 2008-09-07 |
| .bb | Factor Calculator | Calculates factors | schilcote | 2008-08-22 |
| .bb | Random number with weighting | Given an array of weights, pick an index so probability is proportional to the corresponding weight. | Warpy | 2008-08-21 |
| .bmx | Salsa20 | Salsa20 stream cipher in BlitzMax | Otus | 2008-08-07 |
| .bmx | HC-256 | HC-256 stream cipher in BlitzMax | Otus | 2008-07-29 |
| .bmx | special prime numbers | find prime numbers based on big pair numbers | Vignoli | 2008-07-20 |
| .bmx | Equations of Motion - Bouncing off a Wall | Finds the new position and velocity of an object that hits a wall. | Warpy | 2008-07-04 |
| .bmx | Menu | menu example | jankupila | 2008-06-26 |
| .bb | Word Maker | Creates unknown words | _33 | 2008-06-23 |
| .bb | Prime Number Finder | You put in a number and it returns 1 if it's a prime and 0 if it's not | GIB3D | 2008-06-19 |
| .bb | Alphabetical sort | This function checks two strings and tells which one is higher in alphabet. | Devils Child | 2008-06-13 |
| .bb | Generate Nice Terrain+Lightmap | Terrain Generator , with ColorMap and ultra fast Lightmaping | Bobysait | 2008-06-12 |
| .bmx | Modified Spline Interpolation | X and Y spline interpolation | computercoder | 2008-06-11 |
| .bb | DateInt() | Converts date to int. Useful to stop a program running after a certain date. | boomboom | 2008-06-09 |
| .bmx | Polygon triangulation - subtracting ears method | Cut a polygon into triangles by clipping off 'ears' | Warpy | 2008-05-31 |
| .bb | Round a number | Round x to the nearest y! | chwaga | 2008-05-29 |
| .bb | MISSING | GONE | pc_tek | 2008-05-25 |
| .bb | Ai | A Good Ai Script | The_Black_Knight | 2008-05-14 |
| .bmx | Breadth-first pathfinder | A simple pathfinding engine, only 4 functions | Andres | 2008-04-07 |
| .bb | 2 Points into a rectangle | Turns 2 Points into a rectangle | sdk | 2008-03-24 |
| .bb | Probability_Calculation | The Functions Fac, Binom, Bernoulli and Cumulated Bernoulli | Diego | 2008-03-16 |
| .bb | Angle360 for B3D/B+ | Returns a 360 degree angle between 2 points | mcv | 2008-03-09 |
| .bb | Push Ai - move baddies away | Move screen parts with mouse | Nebula | 2008-01-20 |
| .bb | 2 point Angle difference | Function Returns the difference | Nebula | 2008-01-20 |
| .bmx | D&D Dice Roller | Just a little function I wrote to accept a die roll string and return a roll + bonus. | Chroma | 2008-01-14 |
| .bb | 2D math functions | Intersection, line to point distance and line to line distance functions | Jasu | 2008-01-08 |
| .bmx | Functions to trim whitespace from the left or right of a string | RightTrim() and LeftTrim() functions to trim whitespace from the right or left of a string. | Bill Stanbrook | 2007-12-22 |
| .bmx | General A* Pathfinder Import | Just finds the path. Nothing game-specific. | Curtastic | 2007-11-25 |
| .bb | Rhyme detection | Does a line rhyme. | Nebula | 2007-11-18 |
| .bb | 3D Short est Path | An implementation of Dijkstra's algorithm for 3D | Moraldi | 2007-11-17 |
| .bmx | AppTiming module | Functions for controlling application timing | JoshK | 2007-11-08 |
| .bmx | Clipboard Module | Copy and paste text or pixmaps | JoshK | 2007-11-07 |
| .bb | MathEx Module | Some much-needed math functions including Curve(), RGBA(), and others | JoshK | 2007-11-06 |
| .bmx | Percentage function | Find the percentage that one number is of another number, and even change the highest possible percentage! | Madk | 2007-11-04 |
| .bb | point_in_polygon | Fast, compact function to determine if a point lies inside a polygon. | big10p | 2007-11-03 |
| .bb | Intersections | Get intersections between line segments and arcs | Subirenihil | 2007-10-29 |
| .bmx | GetIntersectionLineCircle() | Get Points of Intersection for Line and Circle | SebHoll | 2007-10-27 |
| .bb | CalculateDice | For all the RPG fans here a dice function | EdzUp[GD] | 2007-10-20 |
| .bmx | Simple Genetic Algorithm | A short example of GA evolution | GW | 2007-10-19 |
| .bb | Datestamp | Get the number of days since 1.1. Year 1 | Bekomme die Anzahl der Tage seit dem 1.1. Jahr 1 | Diego | 2007-09-20 |
| .bmx | ultra lite script language | This is a ultra lite and very limited Scripting language written in BMX and based on ancient basic syntax | ziggy | 2007-09-11 |
| .bb | Base Converter | Converts a number from one base to another. | Arem | 2007-09-10 |
| .bmx | Simple Parser & Executer | Ask and ye shall receive. | shwoody | 2007-09-07 |
| .bmx | Date Difference | Count the number of days between any two dates | xlsior | 2007-08-06 |
| .bmx | Day of Year | Returns the day of the year for any date | xlsior | 2007-08-06 |
| .bmx | Leap years | Recognize Leap Years | xlsior | 2007-08-06 |
| .bb | RND substitute | Generates random floats without to use RND() | jfk EO-11110 | 2007-07-24 |
| .bb | simple a* pathfinding | an early attempt at a* pathfinding. | Kalisme | 2007-07-17 |
| .bb | Land generator | Generate islands | Nebula | 2007-07-06 |
| .bb | Patrolling | Draw patroling paths. | Nebula | 2007-07-05 |
| .bmx | Distance to line | Calculates the distance to line or line segment fast | Otus | 2007-06-28 |
| .bmx | Point inside convex polygon | For the special case when a polygon is convex, it's easy to see if a point is inside it. | Warpy | 2007-06-27 |
| .bmx | Convex Hull | Given a set of points, find smallest convex polygon containing them all. | Warpy | 2007-06-27 |
| .bmx | Sparse array Tree | Stores sparse arrays more efficiently in a tree-like data structure. | Otus | 2007-06-24 |
| .bmx | Fixed Step Logic & Linear Interpolation | Low frequency update loop combined with motion tweening gives some smooth results | HrdNutz | 2007-06-20 |
| .bb | Point In Polygon | Check for point in n-sided polygon: uses crossing method | Andy_A | 2007-06-12 |
| .bb | megacalculs | use strings for maths | Vignoli | 2007-06-08 |
| .bb | Split | Splits a string into pices by a seperator / Teilt einen String in Stücke mithilfe eines Trenners | Diego | 2007-06-01 |
| .bb | Urlencode / Urldecode | Url encoder / decoder based on skn3[ac]s algorithm | Diego | 2007-05-17 |
| .bb | Smoothly moving object in 3D | Object in 3D (sphere) smoothly passing thru random set of points (cubes) visiting them in certain time (triple cubic spline interpolation) | Matt Merkulov | 2007-05-04 |
| .bb | 2D turret firing algorhytms | rotation, straight, wave, forestalling, simple learning | Matt Merkulov | 2007-04-21 |
| .bb | Point in Triangle | Checks if a point in inside a triangle | Rob Farley | 2007-04-17 |
| .bb | Trinary / Trinität | The trinary operator as function fpr blitz/ Der Trinitätsoperator als Funktion für Blitz | Diego | 2007-03-30 |
| .bb | Min Max | Get the minor or major of two numbers | Die kleinere oder größere zweier Zahlen erhalten | Diego | 2007-03-30 |
| .bb | Base Converter | Converts a Number from any Base to any other Base | Diego | 2007-03-21 |
| .bmx | HexToDec | Evaluate a hex string to a decimal value. | impixi | 2007-03-15 |
| .bb | "Life" on infinite field | J. H. Conway's Game of Life on nearly infinite field | Matt Merkulov | 2007-03-15 |
| .bb | Conway's Life: experiments | Some interesting additional stuff | Matt Merkulov | 2007-03-14 |
| .bb | Smoothly moving object | Object in 2D smoothly passing thru random set of points visiting them in certain time (dual cubic spline interpolation) | Matt Merkulov | 2007-03-14 |
| .bb | Cubic spline interpolation | Drawing cubic spline what is passing thru random set of points | Matt Merkulov | 2007-03-14 |
| .bb | Lagrange interpolation | Drawing Lagrange function graph what is passing thru random set of points | Matt Merkulov | 2007-03-14 |
| .bb | Conway's Game of Life | Development of rectangular area filled with random cells | Matt Merkulov | 2007-03-13 |
| .bb | Bank as dynamic aray | Snow fx example | Matt Merkulov | 2007-03-13 |
| .bmx | Tokenize, GetToken, Explode, Implode | Some usefull token related functions for blitzmax | skn3[ac] | 2007-03-09 |
| .bmx | Hex2$(), Bin2$() | Allows you to select the number of digits to return. | ninjarat | 2007-03-05 |
| .bmx | FPS module | Import and go | ninjarat | 2007-02-24 |
| .bb | Pac Man Editor | To accompany the Pac Man example | Vic 3 Babes | 2007-02-14 |
| .bb | Pac Man | Simple pathfinding in this Deluxe Pac Man example | Vic 3 Babes | 2007-02-14 |
| .bb | Handy string parsing function | Extract words, characters, or symbols using delimiters | Andy_A | 2007-02-12 |
| .bb | Xor Checksumming | Checksum a file to detect corruption tampering | Vic 3 Babes | 2007-02-03 |
| .bb | Blitz2HTML | Converts Blitz to HTML for html tutorials, or printing | Vic 3 Babes | 2007-02-03 |
| .bb | Binary Tetris in Colour | Uses same binary algorithm as Binary Tetris, but with colour | Vic 3 Babes | 2007-02-03 |
| .bb | Binary Tetris | Algorithm for Tetris using only binary | Vic 3 Babes | 2007-02-03 |
| .bmx | Frame Limiting | Code to go with Morduun's tutorial | tonyg | 2007-02-03 |
| .bmx | Expression Evaluator | Evaluates string expressions, with variables and functions | grable | 2007-01-19 |
| .bmx | TRadialVector, TLinearVector, TPos | Some OO classes to help you do vector maths | ninjarat | 2007-01-07 |
| .bb | Calculating Primes | The fastest way to calculate prime numbers | Subirenihil | 2006-12-24 |
| .bb | Simple Spline Interpolation | Simple Spline Function giving y values for x | Mr Snidesmin | 2006-12-08 |
| .bb | FAST Sieve of Eratosthenes | Find prime numbers | Andy_A | 2006-12-04 |
| .bb | Prime Finder | A program that calculates if a given number is prime. | Nathaniel | 2006-12-03 |
| .bmx | LtoRLook() | Super Simple. Great for use with RequestFile() | Zenn Lee | 2006-11-09 |
| .bb | Line-Bezier Intersect Demo | Check for intersection between Line Segment and Bezier Curve | Andy_A | 2006-11-07 |
| .bb | Yet Another Line Intersect Function | Function to check if two line segments cross | Andy_A | 2006-11-07 |
| .bb | fractions | instead of decimals | mindstorms | 2006-10-25 |
| .bb | String parsing functions | Little string parsing library. | Devils Child | 2006-10-24 |
| .bb | GetEntityBox() | This function returns the entity's bounding box sizes. | Devils Child | 2006-10-24 |
| .bb | timers | blitzplus like timers | mindstorms | 2006-10-20 |
| .bb | sqr function | returns in radical form | mindstorms | 2006-10-13 |
| .bb | 2D Particle & Constraints physics with mouse buildmode/interactmode | a 2D physics simulation with an interactive demonstration | Jeppe Nielsen | 2006-10-03 |
| .bb | Pi Calculator Rev 2 | Calculates Pi | Arem | 2006-10-01 |
| .bb | Pi Calculator | Calculates Pi | Arem | 2006-10-01 |
| .bmx | Twin Primes | How fun! | shwoody | 2006-09-27 |
| .bmx | Calculate bounding box | Calculates the bounding box (x,y,width,height) of rect that has x,y,width,height,angle,scalex,scaley,handlex,handley | skn3[ac] | 2006-09-20 |
| .bmx | TListF | for blah = eachin list.From(start:TLink,howMany:int) | dmaz | 2006-09-06 |
| .bmx | THeap | Lightweight THeap datastructure for priority queues etc | Dreamora | 2006-08-31 |
| .bmx | Vector Class | A Simple Vector Class to do some Maths on 3d Vectors | Kurator | 2006-08-29 |
| .bb | Error | Ignore this entry | Dreamora | 2006-08-28 |
| .bmx | TListExtended | extended TList type with powerfull additional features. | Dreamora | 2006-08-22 |
| .bmx | Von Neumann Random Numbers Generator | Random numbers generator | splinux | 2006-08-08 |
| .bb | UnHex/reHex | Get a hex value out of int and reverse | Andres | 2006-08-06 |
| .bmx | Instr2 | Returns the index of the specific separator number in the string. | Chroma | 2006-08-05 |
| .bmx | Simple Verlet (physics) | An example of a verlet with rotation | grable | 2006-07-31 |
| .bb | GUI object management | Type demo for managing overlapping GUI objects | big10p | 2006-07-28 |
| .bmx | Evaluate String Arithmetic | Updated on August 17th 2006! | shwoody | 2006-07-18 |
| .bmx | Circle through three points | Finds the circle that goes through three given points. | Byteemoz | 2006-07-10 |
| .bb | Sudoku-Solver | in German | Mr. Bean | 2006-07-03 |
| .bb | False Post | Sorry, false post ! | Mr. Bean | 2006-07-03 |
| .bmx | Type for Cubic Splines | Curves and pathes with cubic splines | xMicky | 2006-07-02 |
| .bmx | Bin2dec | Binary string to decimal int | tonyg | 2006-06-07 |
| .bmx | Base64 Encoding | Encode data using Base64 | Nilium | 2006-05-27 |
| .bb | array of types | array of types within a type | bradford6 | 2006-05-26 |
| .bmx | Weekday of a date (BlitzMax) | Find out what weekday a date is ! | wedoe | 2006-05-26 |
| .bmx | Reverse bytes and bits | Functions to reverse the order of bytes and bits | Nilium | 2006-05-14 |
| .bmx | RC4 encryption | Very easy, fast and secure encryption and decryption using RC4 algorithm | RepeatUntil | 2006-05-13 |
| .bmx | Very Simple Gravity | Implement 2d gravity in a very simple manner | IPete2 | 2006-05-12 |
| .bmx | Signed Byte & Short Functions | Functions to convert integers to and from signed shorts & bytes | Nilium | 2006-05-06 |
| .bmx | FPS/Delta Timing | Import-and-use code for FPS and delta timing | Nilium | 2006-05-05 |
| .bb | Recirsive ScanDir() func | a little scandir() func! | Devils Child | 2006-05-03 |
| .bmx | CRC32 checksum calculation | MrCredo's CRC32 code ported to BMax | Jake L. | 2006-04-23 |
| .bmx | TProfiler Class | An easy to use multi-function profiler | AntMan - Banned in the line of duty. | 2006-04-23 |
| .bmx | Concave/convex polygon collisions and other useful functions. | PolyToPoly, CircleToPoly, LineToPoly, PointInPoly collisions. All with transforms. And other useful functions too... | Oddball | 2006-04-16 |
| .bb | Box, Box2 (bb & bmax) | extended modulos | CS_TBL | 2006-04-12 |
| .bmx | Search String Array | Allows you to search an array of strings for a string matching a pattern | Nilium | 2006-03-28 |
| .bmx | SplitString | Splits a string into an array of pieces | Nilium | 2006-03-28 |
| .bmx | Date functions: JulianDay() , JulianDate() , DayFromDate() | Julian day functions | Jim Brown | 2006-03-26 |
| .bb | Bubble Sort | Sorting an array | Naughty Alien | 2006-03-13 |
| .bb | Image Zoom | Easy to adjust | Valorden | 2006-01-25 |
| .bmx | CollideImage2 | Function similar to CollideImage, but allows collision of images in the same layer | RepeatUntil | 2006-01-15 |
| .bb | LineRectIntersection | This Function determine if a Line and a Rectangle intersect | Markus Rosse | 2006-01-13 |
| .bb | 2D Mountain Generation | A 2D Mountain maker | Subirenihil | 2006-01-05 |
| .bb | Creating circles with a certain amount of corners | This function will create a circle with a variable amount of corners | Phoenix | 2006-01-05 |
| .bb | mathematical algorithms | some mathematical algorithms | 5t@nKy | 2005-12-23 |
| .bb | Simple Gravity | Simple gravity effect for a platformer | Valorden | 2005-12-23 |
| .bmx | SoundEx function | A simple soundEx function for BMax | Perturbatio | 2005-12-21 |
| .bmx | Send Multi-Dimensional Arrays to a Function | This let's you send arrays like MyArray[5,5,5] to a function and return it. | Chroma | 2005-12-15 |
| .bb | Conversion Log Date | Counts the number of days since 1-1-00 | Sonari Eclipsi Onimari | 2005-11-28 |
| .bmx | MaxGui Program Flow via sub hooking | Example of using one master hook to send events to multipul functions | Shagwana | 2005-11-18 |
| .bmx | Move at a constant speed along a bezier | Make an object move at a roughly constant speed along a bezier curve | Warpy | 2005-11-08 |
| .bb | Container: vector | plug'n'play vector containers which can be used to store objects | octothorpe | 2005-11-02 |
| .bb | Bubble Sorting | Simple array bubble sorting | Regular K | 2005-10-31 |
| .bmx | Calc Angle Between Two Angles | Calculate the inbetween angle from one angle to the other | Shagwana | 2005-10-28 |
| .bb | Smooth bezier curves between points | Draw smooth bezier curves between points | Jeppe Nielsen | 2005-10-15 |
| .bb | Pathfinding (Pre calculated 2D) | Pathfinding routine I use in my games | Matty | 2005-10-12 |
| .bb | Binary Decision Tree | Binary Decision Tree AI Algorithm | Techlord | 2005-08-27 |
| .bmx | A medley of digests | Functions to create MD5, SHA-1 and SHA-256 digests. | Yan | 2005-08-21 |
| .bb | String - Int - String | 4 byte int values in string format (ideal for multiplayer) | Banshee | 2005-08-18 |
| .bb | Container: hash table | (aka map, dictionary) plug'n'play hash table containers which can be used to store objects - get(key$), set(key$, value), delete(key$), iterators | octothorpe | 2005-08-08 |
| .bb | Container: double-linked list | plug'n'play list containers which can be used to store objects - push, pop, shift, unshift, delete, iterators | octothorpe | 2005-08-08 |
| .bmx | Zooming In/Out | Zoom with the Mouse Wheel | Cruis.In | 2005-08-05 |
| .bb | Zooming In/Out | Zoom with the Mouse Wheel | Cruis.In | 2005-08-05 |
| .bb | Look for duplication | searches through a list of numbers for a duplicate number | Nicstt | 2005-08-02 |
| .bb | SoundEx Search | Generates SoundEx search codes | Dr. Wildrick | 2005-07-30 |
| .bb | Sorting Array BASIC | A Real Basic Sorting method | Neochrome | 2005-07-22 |
| .bb | Random 3D/2D Dungeon Generator | A random 2d/3d dungeon generator, as the title says | Erroneouss | 2005-06-28 |
| .bb | Rotatatable movable square to movable point collisions in 2D | Checks collision of a square with any rotation and any position in 2D space with a movable point | Braincell | 2005-06-28 |
| .bb | Conway's Life Algorithm | Another Life Iteration | Gary B | 2005-06-21 |
| .bb | star field | simple star field simulation | Pete | 2005-06-12 |
| .bb | Interpolate Angles | Interpolate between two angles... | fredborg | 2005-05-31 |
| .bb | bouncy | bouncy sprite simulation | Pete | 2005-05-27 |
| .bb | RGB to HSB and back | Convert RGB to Hue, Saturation and Brightness | jfk EO-11110 | 2005-05-21 |
| .bmx | MD5 Digest | MD5 algorithm for BlitzMax | Tom Darby | 2005-05-19 |
| .bb | Sectors in string | Retrieve easily a sector from within a string | Andres | 2005-05-03 |
| .bb | Hex$ to Decimal | Very compact function to convert an hex$ to a decimal | Cybersed | 2005-04-30 |
| .bmx | How to use tiles | Map making with tiles, for beginner | KamaShin | 2005-04-27 |
| .bb | How to use tiles | Creating a maps with tiles | KamaShin | 2005-04-27 |
| .bb | positionsprite() | display 3d sprites using 2d screen coordinates | D4NM4N | 2005-04-25 |
| .bb | CalcGunAngle | Returns gun's angle to hit the target | Mikle | 2005-04-17 |
| .bb | Create 2D Terrain EDIT | Creates a 2D terrain with color wich is stored in a array. | Berserker [swe] | 2005-03-28 |
| .bb | Allowed letters | How to avoid unwanted letters/symbols | Andres | 2005-03-23 |
| .bb | Power of two | Finds the next power of two down from a positive integer | Rottbott | 2005-03-08 |
| .bb | Convert Integers to Words | Functions to convert Integer values into String words. | Malice | 2005-02-21 |
| .bb | Permutations Function | Returns the number of Permutations for 'N' values | Prof | 2005-02-20 |
| .bb | Basic Cannonballs Physics 3D | Uses Quadratic Equations | Erroneouss | 2005-02-08 |
| .bb | JV-ODE Car Demo | A simple Blitz3D car demo using JV-ODE | VIP3R | 2005-01-28 |
| .bb | Rate Of Exponential Decay & Increase | Exponential Decay & Increase | Erroneouss | 2005-01-20 |
| .bb | Towers of Hanoi | Depth-first (recursive) solution to the Towers of Hanoi problem | Klapster | 2005-01-19 |
| .bmx | Burrows-Wheeler-Transformation | Optimizing Huffman | Vertex | 2005-01-16 |
| .bb | Sinus scroller | A simple sinusscroller | Jeppe Nielsen | 2005-01-06 |
| .bmx | Bit Flags | Find if a bit can be found in a flag. | rich d | 2005-01-04 |
| .bmx | Simple Type | This is a simple method to learn Type | Filax | 2004-12-29 |
| .bb | Multi-Dimensional Arrays using a Single Array | Convert multiple indexes into a linear index for use with Blitz Single Arrays (ie: mytype.alien[100]) | Techlord | 2004-12-22 |
| .bb | Again a new Replace command | This command accepts a NumOfOcc parameter and a CaseSensitive parameter | PowerPC603 | 2004-12-15 |
| .bb | Alternate Replace command (2nd version) | Adds a NumberOfOccurances parameter to the command | PowerPC603 | 2004-12-14 |
| .bb | New Replace command | Replace-command with NumberOfOccurances parameter | PowerPC603 | 2004-12-14 |
| .bb | The Ambiguity Engine. | Ffront end to a compiler/anything. | AntMan - Banned in the line of duty. | 2004-12-14 |
| .bb | Auto code indenter | Indents all your code 'correctly' | Rob Farley | 2004-12-11 |
| .bb | Get what's on the other side of the equal sign even faster. | Shorter, faster than ever before. | Chroma | 2004-12-01 |
| .bb | Box Packing | Packs boxes extremely fast, useful for lightmap packing etc. | fredborg | 2004-11-29 |
| .bb | Normal Map | Generates a simple normal map from a height map for use with Dot3 | TetraHC | 2004-11-26 |
| .bb | Delimeted string handler | Find an element of a single delimeted string | Rob Farley | 2004-11-23 |
| .bb | Cheak if 2 lines cross | Cheak if 2 lines cross | Luke.H | 2004-11-19 |
| .bb | RelativePath | To get a relativepath returned | Neochrome | 2004-11-05 |
| .bb | BlitzODE Car Demo | A simple Blitz3D car demo using BlitzODE | VIP3R | 2004-10-20 |
| .bb | Dynamic string array | Allows one to modify / create one string containing multiple substrings. | Mr Brine | 2004-09-25 |
| .bb | minimum distance from point to line | find the distance from a point to a line in 2D | TomToad | 2004-09-21 |
| .bb | Push/Pop Data Functions 2 | Functions to push and pop data to and from stacks (created from types) | Nilium | 2004-09-12 |
| .bb | Neural Net Engine | Feed fordward neural net engine, b+/3d. | AntMan - Banned in the line of duty. | 2004-09-05 |
| .bb | Push/Pop Data Functions | Functions to push and pop data to and from banks | Nilium | 2004-09-03 |
| .bb | Code Cleaner/De-formatter | It would be more confusing than the title. | AntMan - Banned in the line of duty. | 2004-08-30 |
| .bb | Natural Cubic Spline | Cubic Spline | Sweenie | 2004-07-01 |
| .bb | Various Sorting Algorithms | Shell, Bubble, Insertion, Selection, and Quick sort functions | Nilium | 2004-06-24 |
| .bb | Homing Missile Algorithm | does what it says! | Mr Brine | 2004-06-07 |
| .bb | shifted grid collision demo | How to do FAST 2D col-det with large amount of sprites | big10p | 2004-06-01 |
| .bb | Pushing Objects | Real Collision Pushing | Neochrome | 2004-05-30 |
| .bb | SmartStrip | Smart version of strip, for remove multiple characters of the same value. | AntMan - Banned in the line of duty. | 2004-05-28 |
| .bb | 2D Collision Example | Create circles and lines that collide with each other. | Jeppe Nielsen | 2004-04-15 |
| .bb | Get the day of the week | Returns the day of the week | Prof | 2004-04-15 |
| .bb | Key Generator | Create keys for your software | Rob Farley | 2004-04-08 |
| .bb | Maze Generator | Customizable! | Curtastic | 2004-03-28 |
| .bb | Weighted Random Numbers | A simple code example to show how to generate weigthed random numbers where one number appears more often than another, | sswift | 2004-03-11 |
| .bb | Quaternion Math library | Most of the functions required to work with quaternions | Beeps | 2004-02-19 |
| .bb | Matrix Math library | Matrix maths library including most of the functions you might use. | Beeps | 2004-02-19 |
| .bb | Vector Math library | A simple blitz include that gives you most of the vector maths functions. | Beeps | 2004-02-19 |
| .bb | quick math evaluator | Quick stack based math evaluator that converts infix to postfix, and then writes intermediate output according to your code | Zenith | 2004-02-11 |
| .bb | Multiple Event triggers | Handle multiple events without halting program flow | ralphy | 2004-02-10 |
| .bb | Infix to Postfix | Infix to Postfix conversion (without Brackets, heh) | Zenith | 2004-02-08 |
| .bb | Distance Between 2 Rectangles | Calculates the distance between two rectangles (FAST!) | Mr Brine | 2004-02-04 |
| .bb | Sin/Cos Lookup Tables | Sin/Cos Lookup Tables | Techlord | 2004-02-04 |
| .bb | Urlencode / Urldecode | Acts like the php counterparts | skn3[ac] | 2004-01-23 |
| .bb | On a collision course | How to calculate if two entities are on a collision course in a plane | Jeppe Nielsen | 2004-01-11 |
| .bb | - Line Helpers - | - General y=mx+b type stuff - | Jeremy Alessi | 2004-01-11 |
| .bb | Another IsOdd() function. | This is a simple, quick way to find out if a number is odd. | dangerdave | 2004-01-04 |
| .bb | IsOdd | Simple function for working out whether or not a value is odd | EdzUp[GD] | 2004-01-04 |
| .bb | Decimal to the length of the binary equivalent | Takes a decimal and quickly returns the length of the binary equivalent | Bot Builder | 2003-11-30 |
| .bb | Continuous Bezier Spline | Create a continuous bezier spline using multiple splines | Jeppe Nielsen | 2003-11-29 |
| .bb | Race Timer Functions | Allows you to start/stop and reset a timer returning a formatted time | Rob Farley | 2003-11-19 |
| .bb | Base 64 Encoder/Decoder Functions | Base 64 encode/decode | Andy_A | 2003-10-05 |
| .bb | DataType Function | Checks the type of data stored in a string | Ken Lynch | 2003-10-02 |
| .bb | CRC32 - Checksum calculator | Clean CRC32 - Checksum calculator for string/bank/file | MrCredo | 2003-09-07 |
| .bb | Round Floor Celing towards Zero | Rounds towards zero. Combined Floor Ceiling | LostCargo | 2003-08-31 |
| .bb | Interpolation | Linear, Cosine, Cubic and Hermite Interpolation | Klaas | 2003-08-26 |
| .bb | Isometric collision | Detects collision in a isometric square | Nebula | 2003-08-17 |
| .bb | 2d distance calculation and approximation | Sweet ways to calculate 2d distance along a line | Shagwana | 2003-07-01 |
| .bb | Homing physics ( 2D ) | Allow enemies to chase player, with velocity and acceleration. | Jeppe Nielsen | 2003-06-24 |
| .bb | Object and Handle with Entities | Object and Handle to avoid looking up an entity in thousands of types | Rob | 2003-06-21 |
| .bb | Queueing behaviour | Please form an orderly line | DarkNature | 2003-05-10 |
| .bb | Container Classes | List, Array, Heap classes for easy use | Marcelo | 2003-05-07 |
| .bb | MathToString$(...) | NEW version 1.5 | ShadowTurtle | 2003-05-04 |
| .bb | Cosineinterpolytion | Interpolated line with cosinealgorithm | Vertex | 2003-04-14 |
| .bb | Swift Event System | An event system for triggering events in your game, or animating objects. | sswift | 2003-03-23 |
| .bb | Euler angles to quaternion and back | Euler angles to quaternion and back | Markus Rauch | 2003-03-11 |
| .bb | SpeedLimit | Keep your ships from going too fast | Ratboy | 2003-03-05 |
| .bb | QLimit | Limit values | Neochrome | 2003-02-24 |
| .bb | Base Conversion | Quick and easy base conversion function | Zenith | 2003-02-04 |
| .bb | RC4 Komp. Algo. | De / Encoding Tool | Panno | 2003-02-02 |
| .bb | Get what's on the other side of the Equal sign. | Fast value extractor. | Chroma | 2003-01-30 |
| .bb | RLE compression | Basic Run Length Encoding compression for files. | Zenith | 2003-01-21 |
| .bb | Z Pathfinding Library | A simple, easy, optimized little lib | Zenith | 2002-12-17 |
| .bb | Convert Radians To Degrees | Radians to Degrees Conversion Function. | Chroma | 2002-11-25 |
| .bb | Radar Scan: Is that enemy within range? | Will scan a given radius and return true/false if target is in range. | Ghoula | 2002-11-19 |
| .bb | Is In Triangle 2D | Check if point is inside triangle | Difference | 2002-11-10 |
| .bb | Lines_Intersect() | This function determines if two line segments intersect in 2D, and if so, where they intersect. | sswift | 2002-10-26 |
| .bb | CRC32 calculator (well similar) | This calculates a CRC32 for an file given, it might not be 100% correct to the algorythm though. | Drago | 2002-10-24 |
| .bb | Any Zoom Level Line | Draw a line at any zoom level.. | skn3[ac] | 2002-10-10 |
| .bb | Line Normal | This function will calculate the normal of a line. | sswift | 2002-10-06 |
| .bb | Rectangle/Box overlap code (Boolean way) | A faster way to tell if a rect overlaps! | Shagwana | 2002-10-03 |
| .bb | Billiards Style Collision Physics | 2D circle collision response which can be used for almost anything where 2 objects collide in 2 dimensions | Phish | 2002-09-03 |
| .bb | Converts Degrees to Radians | Takes an angle and converts it to a radian. | Chroma | 2002-08-28 |
| .bb | Swift Terrain System | The Swift Terrain System - A fast, detailed, tiled mesh terrain with level of detail | sswift | 2002-08-27 |
| .bb | IPS Routines | International Patching System - creating and using IPS files. | denzilquixode | 2002-08-24 |
| .bb | Sorted Linked Type Lists | Create and maintain lists sorted on an arbitrary field | Miracle | 2002-08-19 |
| .bb | Linked Type Lists (Updated) | Search through large numbers of types with linked lists | Miracle | 2002-08-19 |
| .bb | Bresenham line tracing (2d) | Lets you iterate through a bresenham line one coord at a time | Shagwana | 2002-08-11 |
| .bb | Rigid Body Physics System | A simple particle-based rigid body physics system. | Vorderman | 2002-08-07 |
| .bb | Binary GCD | Fast GCD Algorithm | Entity | 2002-07-27 |
| .bb | Not-So-Faster Sqr( x^2 + y^2 ) | but Sqr( x*x + y*y ) is faster... hmmmm | Entity | 2002-07-18 |
| .bb | Terrain Colormap Generator | A simple terrain color map generator. | Chroma | 2002-07-05 |
| .bb | Smart Turn | Turns An Entity Toward Another Choosing The Short Path | semar | 2002-07-03 |
| .bb | FloatTo4Bytes | Convert floating point number to 32bit IEEE representation | GrahamK | 2002-07-01 |
| .bb | Replaying user input using a collection of Types | Replaying user input using a collection of Types | msephton | 2002-06-27 |
| .bb | Create 2D terrains | The best of many methods i tried | skn3[ac] | 2002-06-26 |
| .bb | Starfox's LOD Mesh System | Manages LOD Meshes for Blitz | starfox | 2002-06-26 |
| .bb | Insertion Sort | Example of sorting Blitz type collection. | Floyd | 2002-04-27 |
| .bb | Insertion Sort with sentinel | A faster version of Insertion Sort. | Floyd | 2002-04-27 |
| .bb | faster bin to int :D | converts a binary string to an integer | Curtastic | 2002-04-25 |
| .bb | Julian day functions | Calculate the Julian day for use with date calculations | Craig Kiesau | 2002-04-19 |
| .bb | gettok$(word$,token,seperator) | A handy function to return a token from a string... | skn3[ac] | 2002-04-10 |
| .bb | Pointing one image towards another using ATan | This code demonstrates how ATan is used to determine the frame of a rotating image | Klapster | 2002-03-30 |
| .bb | MD5 Digest | Function to create an MD5 Digest | Craig Kiesau | 2002-03-29 |
| .bb | Binary Search | A simple binary search, used to find a value in a large array | dirkduck | 2002-03-22 |
| .bb | Base 64 Encoder | Function to encode string text to base64 | mangus | 2002-03-09 |
| .bb | Pecentage values | Statistics functions and controlled randoms | Giano | 2002-03-03 |
| .bb | Cannonball physics | Code which shows how to move objects as if they were shot like a cannonball ( 2D ) | Jeppe Nielsen | 2002-02-22 |
| .bb | Binary string to integer | Converts a string created w/ bin$ back to an int. | Snarkbait | 2002-02-11 |
| .bb | Sin() and Cos() demo | Tutorial on using Sin() and Cos() to determine movement | Rhodan | 2002-02-10 |
| .bb | hex2dec | Converts a hexadecimal number to a decimal one | Blu_Matt | 2002-02-02 |
| .bb | Hex 2 String | Converts a Hexidecimal to a String | Zenith(Matt Griffith) | 2002-02-02 |
| .bb | Bitplane Nostalgy AI tracking functions | Track,Track_YR,Track_Smooth,Track_YR_Smooth | Litobyte | 2002-02-01 |
| .bb | 2D Rectangle Collide (FAST) | collision detection between two rectangles | Nigel Brown | 2002-02-01 |
| .bb | Bouncing Ball | Can be controlled with joypad. | Faz | 2002-01-31 |
| .bb | Distance between 2 entities in 3D space for collision! | This function checks the distance between 2 entities for collision! | SopiSoft | 2002-01-29 |
| .bb | VB InstrRev() command | Works as Instr() command, but starts search from the end of the string | Jim Teeuwen | 2002-01-24 |
| .bb | More versatile VB Split() Command | Splits a string into a 1 dimensional Array.and.. | Jim Teeuwen | 2002-01-24 |
| .bb | Huffman Expand | Use in conjunction with the compress routines (below) to decompress your files/data | Milky Joe | 2002-01-16 |
| .bb | Huffman Compression | Huffman compress your files/data | Milky Joe | 2002-01-16 |
| .bb | time dependant movements and rotations | This code allows you to run your game the same speed on various PCs, fps independent | Kostik | 2002-01-16 |
| .bb | VB Split Command | Here's a Visual Basic Command for Blitz. | Chroma | 2002-01-11 |
| .bb | Bayer-Palbo Ordered Dithering | A modified 8x8 Bayer ordered dither algorithm | Popstar | 2002-01-10 |
| .bb | Height Map Generator | Make unique random nice looking landscapes | Rob Farley | 2001-12-28 |
| .bb | Car Physics | Car physics allowing front/rear/4 wheel drive and under/oversteer | Vorderman | 2001-11-14 |
| .bb | Pattern$() Function | Makes it easy to identify groups of letters/numbers | Oldefoxx | 2001-11-04 |
| .bb | Parsing Strings | Functions for parsing strings based on separation chars. | Oldefoxx | 2001-11-04 |
| .bb | A flexable VAL() Function | This is an updated version | Oldefoxx | 2001-11-04 |
| .bb | Point in a rectangle detection | Boolean way to detect if a point is in a rectangle | Shagwana | 2001-10-29 |
| .bb | 2 and 4 byte compressor | 2 byte and 4 byte compressor/decompressor | Skully | 2001-10-27 |
| .bb | Flags | How to store the values of many flags in one number | Warpy | 2001-09-30 |
| .bb | QuickSort | The Fast Quick Sort algo | TFT (der Falke) | 2001-09-27 |
| .bb | BubbleSort | sorts blitz object collections | skidracer | 2001-09-26 |
| .bb | FloatString | float to string conversion with n decimal points | skidracer | 2001-09-20 |
| .bb | InsidePoly | check if a point is inside a polygon | skidracer | 2001-09-18 |
| .bb | Integer swapping | Swapping two integer variables without using a third | BlitzSupport | 2001-09-13 |
| .bb | Number from String | Extract Numbers from Strings | Cpt. Sovok | 2001-09-10 |
| .bb | k.i.s.s. toggle | Keep It Simple Stupid (kiss) integer toggle: | Russell | 2001-09-02 |
| .bb | Incr()/Decr() with safety check | Increment or decrement by a value with bounds check | Russell | 2001-09-02 |
| .bb | Using types-within-types | An example of using a custom type within another custom type | BlitzSupport | 2001-08-29 |
| .bb | Asynchronous timers | Timers that don't stop your game from continuing | BlitzSupport | 2001-08-29 |
| .bb | Diminish () | Good routine for reducing speeds, power, etc. | BlitzSupport | 2001-08-16 |
| .bb | Vector Products | A couple of helper functions Dot and cross product. | David Bird(Birdie) | 2001-08-16 |