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Code archives/3D Graphics - Misc

Language: All | .bb | .bmx
.bbGamma demoSimple Gamma adjustment demo*1+ years ago
.bbUnreal style portal effectThis gives you a brief demo of how to do the Unreal portal effect in Blitz*1+ years ago
.bbFirst Person Shooter Camera ControlThis source code allows you to move and look around, jump, walk and fly.*1+ years ago
.bb3d laser sight codeThis code will create an entity that acts as a laser sight from a firer model to the target*1+ years ago
.bbVertex LightingVertex lighting give you directX like lighting without the 8 light restrictions (Thanks to Markus Rauch for assistance)*1+ years ago
.bbThief style Luminancesee how visible a player via light sources in game*1+ years ago
.bbPath nodingPath noding demonstration*1+ years ago
.bbReplace TextureReplace a texture on a multi-textured mesh*1+ years ago
.bb3D Pathfinding Lib3D Pathfinding Lib and Editor3D1+ years ago
.bmxDreamotion3D PanelInitialize Dreamotion3D on a canvas/panel.Aelin1+ years ago
.bb.b3d and with Skeletal AnimationTake a .b3d animated file, and play built in animations and skeletal deformations at the same timeAmazingJas1+ years ago
.bbSmart 3rd person cameraFollows a entity and avoids geo.AntonyWells1+ years ago
.bbSmoothTrackTrack an entity smoothlyAntonyWells1+ years ago
.bbSmoothTrack V2.0 (Quats)Much better version, with built in tracking and internally uses quats.AntonyWells1+ years ago
.bbLeaf Texture packerPack multiple textures into one bigger one with funcs to convert u,v coords.AntonyWells1+ years ago
.bmxminib3d scenegraphscenegraph system for minib3db321+ years ago
.bbNextChild(entity) functionTraverses an entities hierarchy returning all children and grandchildren one after the other.Beaker1+ years ago
.bbAlpha Zorder'Instant' z-sorter for alpha'd trianglesBeaker1+ years ago
.bbRandom buildingsRandom buildingsBen(t)1+ years ago
.bb3D Points Demo(Another) 3D points system for vertex handles etc.big10p1+ years ago
.bbMake steps in JV-ODEFunction to make a game board or stairsBlitzplotter1+ years ago
.bbCommented 3D game frameworkThe basic framework of a frame-limited/frame-tweening Blitz 3D gameBlitzSupport1+ years ago
.bbLabelEntity (camera, entity, text$)Simple function to clearly label an entity when it's in viewBlitzSupport1+ years ago
.bbTexture manipulationPlaying about with textures -- simple stuffBlitzSupport1+ years ago
.bbCommented 3D game framework (lite)The basic framework of a NON frame-limited Blitz 3D gameBlitzSupport1+ years ago
.bbBackdrops in 3DCreates tiles from a backdrop imageBlitzSupport1+ years ago
.bbLoadMaskedSpriteLoads a sprite or texture masked with your chosen RGB valuesBlitzSupport1+ years ago
.bbVertex projectionSome functions for getting world/2D co-ords of verticesBlitzSupport1+ years ago
.bbBoxMeshDraws a 2D rectangle to enclose a meshBlitzSupport1+ years ago
.bb2D-to-3D entity positioning (or something)Positions entity 'at' 2D co-ords. (BTW: Bwu-ha-ha @ Rob! :)BlitzSupport1+ years ago
.bbTriMeshDraws 2D version of mesh as overlay...BlitzSupport1+ years ago
.bb3D tile systemCreate 3D tiled game levels...BlitzSupport1+ years ago
.bbCopyTexture/LoadImageTextureUsed to make copies of texturesBlitzSupport1+ years ago
.bbTerragen terrain loaderLoads a Terragen map as a Blitz terrain (mesh only -- no textures!)BlitzSupport1+ years ago
.bbTypes and Entitiesmanipulating entites using TYPE comandsbradford61+ years ago
.bb3D mode Chooser3D graphics mode chooser from a windowbradford61+ years ago
.bbParticle Emitterfree simple particle emitterbradford61+ years ago
.bb3rd person camera (simple)3rd person camera with collisions bradford61+ years ago
.bbCollision Normals demomy first test with Collision Normalsbradford61+ years ago
.bb3D Entity PickPick several 3d objects with mouse bradford61+ years ago
.bbSimple 3D templatevery basic 3d "getting started" templatebradford61+ years ago
.bbJumping 3D Jumping bradford61+ years ago
.bbdraw 3d from 2ddraw on a 2d bitmap and add a cube to the 3d worldbradford61+ years ago
.bbpickname demosimple picker with namesbradford61+ years ago
.bbarrows on a terraintexturing a terrain in real timebradford61+ years ago
.bbMoving Platforms democollisions with moving platformsbradford61+ years ago
.bbParticle Emitteruses Type within a Typebradford61+ years ago
.bmxminiB3D Cube pickerminiB3D version of my cube pick demobradford61+ years ago
.bmxminiB3D cubesminiB3D version of my very first Blitz3D entrybradford61+ years ago
.bbMax MirrorFixes strange "mirrored" objectsBraneloc1+ years ago
.bbA few DB commands for B3DA few DarkBasic functions for Blitz3D I had whipped up a while backCaptain Wicker (crazy hillbilly)1+ years ago
.bbCorrect monitor aspect rationo more stretching on different monitors/resolutionschi1+ years ago
.bbinteractive entitiesclickable switches open doorsChris C1+ years ago
.bb3d gameletspace based 3d shooterchriscc1+ years ago
.bbPoint an Entity at x,y,z Does exactly what it says. Works perfect and FAST!!! Chroma1+ years ago
.bbReturn Entity Angle 0-360This takes an entity's yaw and converts it to the correct 0-360 component.Chroma1+ years ago
.bbSteady Delta Time RoutineStabilizes that jumpy delta time.Chroma1+ years ago
.bbAnimated Texture FrameRate ControlThis will allow you to set the real framerate you want your animated texture to run at.Chroma1+ years ago
.bbmoved to math...Vector3D Lib updated and moved to Math Archives.Chroma1+ years ago
.bbRotating/Animated Quake2(md2) modelsome simple code to animate and rotate 360 a quake 2 md2 modelCodeD1+ years ago
.bbLight Mapping exampleA demonstration of using lightmaps within simple geometrycol1+ years ago
.bbProject mouse 2D to Orthoganol 3DConverts the mouse 2D position into an Orthoganol 3D positioncol1+ years ago
.bbAdd an image to a TextureAdd an image to a Texture!Damien Sturdy1+ years ago
.bbTest if cubemaps are *truly* supported.GFXDriverCaps3D doesn't always give the correct result. This fixes it.Damien Sturdy1+ years ago
.bbFast Entity FindA method to retrieve type info from an entityDavid Bird(Birdie)1+ years ago
.bbCylinderical MappingCreates uv coords for a meshDavid Bird(Birdie)1+ years ago
.bbBox MapperCreates uv coords for a meshDavid Bird(Birdie)1+ years ago
.bbTruespace .cob / .scn loaderImport truespace objects (.cob) or scenes (.scn) into BlitzDavid Bird(Birdie)1+ years ago
.bbDay To Night FunctionChanges day to nightDavid8191+ years ago
.bbFPS Average DisplayEasy way to get an average FPS callDH1+ years ago
.bmxPre-Rendered backgroundsUse this method when you want to mix 3d actors with 2d scenesDiablo1+ years ago
.bbB3D - > XML -> B3DB3D text file formatDifference1+ years ago
.bbRadar with True BearingRadar example with sweep display of targetsDoggie1+ years ago
.bbHeightlandHeightmap based Texture Landscape GeneratorDoiron1+ years ago
.bbChrysanthemum & Butterfly CurvesChrysanthemum & Butterfly Curves drawed using triangleselias_t1+ years ago
.bbTerrain cos_angleHow to get the angle between a 3dpoint and a terrain areaelias_t1+ years ago
.bbSimple RendererSimple Render appelias_t1+ years ago
.bmxOOP Blitz3dSDK frameworkOOP Blitz3D Game FrameworkFestay1+ years ago
.bbBlitz3D Game FrameworkGame framework to help making Blitz3D games.Festay1+ years ago
.bb3D Template for beginner3D Template for beginner with loadanim mesh fx functionFilax1+ years ago
.bbInteractivity with 3D objectSimple function for select 3D objectFilax1+ years ago
.bbResize an object with mouseResize an object with mouseFilax1+ years ago
.bbSinging in the rain V2Rain effect ala MGS2fredborg1+ years ago
.bbPickedU(), PickedV(), PickedW()Returns the U,V, and W coordinates of the last successful pick command!fredborg1+ years ago
.bbLineOfSight3DUseful for testing whether an enemy can see the player!fredborg1+ years ago
.bbLoadMaskedTextureLoad a masked texture without black borders :)fredborg1+ years ago
.bbDrawing 3dSome 3d drawing functions for points, lines and segmentsGiano1+ years ago
.bbCylinders & Cones to make TrailsCylinders & Cones to make trails or useful for 3dLinesGiano1+ years ago
.bbTrack AI functionTrack functionsGiano1+ years ago
.bbLazer rays functionsCreate laser rays stretching sprites (billboard)Giano1+ years ago
.bbdefaultTextureEntityAdd a squared texture to a meshGiano1+ years ago
.bbAngling ModelsExample of how to angle your model, without need for a pivot.GIB3D1+ years ago
.bbDynamic storage for entitiesStore as many entities as you like, instead of being limited by an arrayGrahamK1+ years ago
.bmxSDK Entity WrapperVery Rough SDK Entity oop WrapperH&K1+ years ago
.bbAnimB3DComplete Bone-Animation ProgramIamhere1+ years ago
.bbVertex lighting Lambert shading using multiple lightsIce91+ years ago
.bbTickersSimple timer\ticker typeJams1+ years ago
.bbDraw3DMouseDraw a 3d quad as a pointer. Works with any zoom value, as it uses a second camera.Jeppe Nielsen1+ years ago
.bbFPSNetA NETWORKED FPS ExampleJeremy Alessi1+ years ago
.bmx(Blitz3dSDK) Combine alpha texturesThis is a function to combine multiple textures together. Much faster to do this at game load and use a single texture than it is to use hardware multi-texturingJesseJoh1+ years ago
.bmx(Blitz3dSDK) PNG Texture Colorizer And Alpha ModifierModify R/G/B + Alpha (Colorize) for PNG Textures! Even colorizes alpha channeled textures!JesseJoh1+ years ago
.bbHandle 3D Sprites as 2D SpritesPosition Sprites to Screencoordinate system.jfk EO-111101+ years ago
.bbShoot'emSimple FPS Shooting / Impact Examplejfk EO-111101+ years ago
.bbRealtime ShadowPretty fast thanks Peter Scheutz's Turbo Hackjfk EO-111101+ years ago
.bbCSP VIS CompilerVisibility Occlusion Workshopjfk EO-111101+ years ago
.bbDynamic ShadowsAn animated Charcter with dynamic Shadowsjfk EO-111101+ years ago
.bbVIS Compiler NextGenRemoved - Better wait for Maplet 2 VISjfk EO-111101+ years ago
.bbFree Particle EngineFire, Smoke, SciFi-FX/Xplode, Napalm...jfk EO-111101+ years ago
.bbGetTextures()Get Texture Paths of Surfacesjfk EO-111101+ years ago
.bbVScrollVirtual Scrollbar Gadgetjfk EO-111101+ years ago
.bbBit 256 CheckCheck if the Hardware supports Texture Flag 256jfk EO-111101+ years ago
.bbUV SpyTrack down disobedient texture-trianglesjfk EO-111101+ years ago
.bbWatchAnalog Watch that actually worksjfk EO-111101+ years ago
.bbLoadAlphaChannelLoad a Textures Alpha-Channel from a 8 Bit PNGjfk EO-111101+ years ago
.bbheadbangerWobble the camera when the FPS player is walking.jfk EO-111101+ years ago
.bbOptimizeAlphaChannelAn other solution for the black edges problem of masked texturesjfk EO-111101+ years ago
.bbChasecam with FlashlightCamera follows Player Character, plus a flashlight.jfk EO-111101+ years ago
.bbSprites SubstituteGet independent from Spritesjfk EO-111101+ years ago
.bbTurn Bilinear Filtering offtitle says it alljfk EO-111101+ years ago
.bmxminiB3D Simple DungeonAn example of an old school randomly generated Wolfenstein-3D type dungeon.jhans0n1+ years ago
.bb*** Sprite Control *** UPDATED 07 March 04Controls 3D sprites just like 2D images. 26 commands.Jim Brown1+ years ago
.bb3d movie playbackPlaying a movie onto an entityJohn Blackledge1+ years ago
.bbDirect Entity-to-Type RelationBasically how to grab the type related to an entity without iterating through the type.Jonathan Nguyen1+ years ago
.bb2D BSPDemonstrates 2-dimensional bsp trees.JoshK1+ years ago
.bbsGLU32.dllDLL to call GL and GLU functions with single floatsJoshK1+ years ago
.bbOpenGL AcceleratorThese two replacement functions will offer slightly faster performance, depending on the application.JoshK1+ years ago
.bbSpinning platformsHow to do spinning platformsKen Lynch1+ years ago
.bbUsing LinePick to do sphere-to-sphere collisionsUsing LinePick to do sphere-to-sphere collisionsKen Lynch1+ years ago
.bbEntity properties without using typesEntity properties without using typesKen Lynch1+ years ago
.bbPacman mazecreates a pacman type mazeKev1+ years ago
.bbWaypointsAnother Waypoint Systemkevin80841+ years ago
.bbRadarAnother Radar Systemkevin80841+ years ago
.bbFinite State Machine (FSM)A simple FSM Systemkevin80841+ years ago
.bb3d Maze GeneratorCreating a 3d Mazekevin80841+ years ago
.bbGenetic AlgorithmSimple example of Genetic Algorithmkevin80841+ years ago
.bbA* PathfindingA* Pathfinding Examplekevin80841+ years ago
.bb3D CITY GENThis generates a 3D citykillwood1+ years ago
.bbxFormResets all scale transformationsKlaas1+ years ago
.bbFrames per secondshows the framecount every secondKostik1+ years ago
.bbSpacegame tech demoSpacegame tech demoKrischan1+ years ago
.bbRealtime Procedural Planet GeneratorCreates a whole Planet Texture in milliseconds!Krischan1+ years ago
.bbHomekeepingKeeps the player in a given distance while the world is movingKrischan1+ years ago
.bb3D, 2D ImagesA Simple 3D imaging systemLedgerARC1+ years ago
.bbb3d light trails FXSame Light Trail function of below, with the new vertexalpha[and vertex color]command usedLitobyte1+ years ago
.bbLightmesh and rotationUsing lightmesh to fakelight a rotating, moving entityMadJack1+ years ago
.bbYAL - Yet Another LightMapper (update 1.5 )Based on starfox's portable lightmapperMarcelo1+ years ago
.bbDigitTextDisplaying text on a HUD using a custom meshmarkrosten1+ years ago
.bbEntity SelectBox as CollectionSelectBoxMarkus Rauch1+ years ago
.bbRotateMeshRecursiveRotate a Mesh Recursive with Entitys ChildsMarkus Rauch1+ years ago
.bbcopy the Desktop to Blitz Image and show it in 2D or 3D WindowDesktop to Blitz ImageMarkus Rauch1+ years ago
.bbOne Mountain on TerrainOne Mountain on TerrainMarkus Rauch1+ years ago
.bbQuadMesh and MeshTerrainQuadMesh and MeshTerrainMarkus Rauch1+ years ago
.bbHypercube - facesDrawing hypercube (4D cube, tesseract) projection using facesMatt Merkulov1+ years ago
.bbHypercube - ribs and vertexesDrawing hypercube (4D cube, tesseract) projection using cylinders as ribs and spheres as vertexesMatt Merkulov1+ years ago
.bb4D octahedron - ribs and vertexesDrawing 4D octahedron projection using cylinders as ribs and spheres as vertexesMatt Merkulov1+ years ago
.bbGrass on a landscape2 methods: creating and pre-generating grass squaresMatt Merkulov1+ years ago
.bbGrass on a landscape (lite version)Only most effective method - pre-generating of grass surfaces.Matt Merkulov1+ years ago
.bbKanonensimulationa simple canonMErren1+ years ago
.bbresizeterrainresizes a terrain to an absolute valuemindstorms1+ years ago
.bbanimation and shadow realtimeanimation and shadowsmongia21+ years ago
.bbPixies 2Pixel perfect sprites with maskingMoore1+ years ago
.bb3d Puppet ExperimentSimple puppet you can control with mouse and keysMr Snidesmin1+ years ago
.bbTerrain Colourmap PainterSimple program to help paint a colourmap straight onto a terrain...mrtricks1+ years ago
.bmxOpenb3d library wrapperOpenb3d is a version of Minib3d in C++munch1+ years ago
.bb3D coordinate systemsCartesian, Spherical, and 3D to 2D projectionMusicianKool1+ years ago
.bbVerlet intergration LibSimple Verlet Library with by-passable physics.MusicianKool1+ years ago
.bbGame Menu Settings moduleBolt-on easily configurable bitmap-based menu systemMustang1+ years ago
.bbVirtual GLA library of functions to mimic the behavour of OpenGLN1+ years ago
.bbSimple 2D in 3D FunctionsVarious functions useful for doing operations that require 2d in 3dN1+ years ago
.bbPortal Occlusion SystemName says it all.N1+ years ago
.bbConnected-AABB Occlusion SystemAn occlusion system handy for FPS or other similar gamesN1+ years ago
.bbF-UI GUI XML LoaderLoads GUI layouts for F-UI using XMLN1+ years ago
.bmxGlHelper ClassProvides an easy way to figure out if a card supports Gl extensions and what its limits areN1+ years ago
.bbVein R3 2D-in-3D SystemThe 2D-in-3D system used in Vein R3.N1+ years ago
.bbCreateShadowmap()function to make terrain shadow mapnadia1+ years ago
.bb3D Engine (Clay3D)Copy Paste PlayNebula1+ years ago
.bbBlok Bewerkscherm naar 3d wereldVrije rondbewegen in een eigen wereld.Nebula1+ years ago
.bb3D city and drive flyingDrive fly thru a city like 3d mapNebula1+ years ago
.bbCreateExplosion()Two simple routines to make simplistic explosions.Neo Genesis101+ years ago
.bbLoadMeshTerrain( file$, [parent] )Turns a bitmap into a mesh terrain.Neo Genesis101+ years ago
.bbSimple Laser CodeLaser from A to BNeochrome1+ years ago
.bmxTexture typeA texture type for BlitzGL. Includes auto-deleting with FlushMem.Oddball1+ years ago
.bmxglPerspectiveAn alternative to gluPespectiveOddball1+ years ago
.bbPortable Lightmapper optimisationA little optimisationOlive1+ years ago
.bbYAL improvmentsA new light type, some bugs correctionsOlive1+ years ago
.bmxSimple texture classSimplest texture class ever :)ozak1+ years ago
.bmxVector 3 classSimple, robust vector class.ozak1+ years ago
.bb3D homing missilesHoming missile example - moves a swarm of cubes towards 3d targetsPakz1+ years ago
.bbAI code UPDATEDanother AI ballpatisawesome1+ years ago
.bbrotate the camera with the mouse smoothlyriate camera with mousePedro1+ years ago
.bbCopy Image to Masked TextureFinding out that I wasn't the only one having trouble when doing this...Pepsi1+ years ago
.bbOpenGL-like Point Primitives(Updates! [April 9,2004]: Optimized Speed by: DJWoodgate ) --- Little system to create opengl-like point primitives for use with 3D editorsPepsi1+ years ago
.bbSave terrain as heightmap bmpSave terrain as heightmap bmpPer Jonsson1+ years ago
.bbTransparent 2D GUI ExampleA cut down set of functions using a clever method of achieving transparency in "2D" windows.Phish1+ years ago
.bbsimple object viewersimple object viewerPongo1+ years ago
.bbA tutorial in the basics of 3d.This will get you started in the real of walking around in 3d. Its just very well commented code.poopla1+ years ago
.bbLevel decalsWill align a sprite to a surfaces collision normalspoopla1+ years ago
.bbrectangle picking (good for RTSs)PickRect( x, y, width, height )poopla1+ years ago
.bbdemo pivot orbiplanet attractionPrym1+ years ago
.bbSupercam! Another 3rd person cam.Alternative to smoothcam, I guess :)PsychicParrot1+ years ago
.bbWaypointsWaypoints in Blitz3Dpuki1+ years ago
.bbRecord, Write, Read, Play, the position and rotation of an entityAn example on how to have a replay in a video gameRemiD1+ years ago
.bbBasic character controls with FirstPerson view or ThirdPerson view(forward, backward, left, right, jump, fall, land) + collisions Character->EnvironmentRemiD1+ years ago
.bb4 viewports exampleAn example to have 4 viewports of the same scene, with 4 different views : 3D, Front, Side, TopRemiD1+ years ago
.bbRetrieve the kind (listname), the id (index), of a pickable or of a collidable after a linepick or after a collision (vDim arrays)How to know in which list to search and which id (index) to search after a linepick or after a collision (vDim arrays)RemiD1+ years ago
.bbRetrieve the kind (listname), the id (handle), of a pickable or of a collidable after a linepick or after a collision (vTypes)How to know in which list to search and which id (handle) to search after a linepick or after a collision (vTypes)RemiD1+ years ago
.bbslidingdoor + trigger + animation (movement)This shows how to create a slidingdoor and update its state and animation (movement) depending on if a character is on the trigger or notRemiD2 months ago
.bbrotatingdoor + trigger + animation (rotation)This shows how to create a rotatingdoor and update its state and animation (rotation) depending on if a character is on the trigger or notRemiD2 months ago
.bb.b3d Animation using ExtractAnimSeqAn Example of using The ExtractAnimSeq CommandRicky Smith1+ years ago
.bbRenderTween EasymodeTween include, one line tweeningRifRaf1+ years ago
.bbEntity RecorderRecords an entity's position and rotation to playbackRimmsy1+ years ago
.bbrpg_style_movementMoves a entity by mouse on a plane like in Diablo. Mouse down 1 to moveRiverRatt1+ years ago
.bbLarge scale world/entity managementKeeping the framerate high with really high entity countsRob1+ years ago
.bbFast 3D hud design systemEnables perspective/resolution independant hud overlaysRob1+ years ago
.bbFLEX - proper shadows, lights and shaped shadowsFLEX will accurately deform any shape to a level or a terrain.Rob1+ years ago
.bbperfect ball rollingvery easy to roll a ball in 3 lines of codeRob1+ years ago
.bbMathLightseasy way to light an object and beat the 8 light limitRob1+ years ago
.bbIndependant texture scale per entityScaleTexture scales all entitie's textures using the same texuture, this avoids that issue.Rob1+ years ago
.bb2D and 3D waterthe underlying algo to create water ripplesRob1+ years ago
.bbParticle SystemsSimple particles showing how tiny code can achieve muchRob1+ years ago
.bb3d starfield/spacedust/snow/rain simefficient re-use of sprites without any worry and no need for variables...Rob 1+ years ago
.bbLOD handling codeRather useful lod routine. Handles detail levels easily.Rob 1+ years ago
.bb60's PONG-3D!I wrote this 3d pong game with fun in mind - you have just got to see it!Rob 1+ years ago
.bbGet 2D entity SizeDamn James below :) anyway this is my take on it that I made without realising...Rob 1+ years ago
.bbshows the hierarchy of a view of hierarchyRob 1+ years ago
.bbTransform Texture!Ever wanted to scale a texture and/or rotate it yet keep it in the middle? Now you can!Rob 1+ years ago
.bbProject 2D coords to 3DYour 2D mouse can pick any 3D position or Entity without annoying kludgesRob1+ years ago
.bb3d movie playbackplay movies in your 3d scenes on entitiesRob1+ years ago
.bbSkyQuadalternative to skyboxRob1+ years ago
.bbNew Get Entity Box / Entity 2D Sizefind the outer bounds of an entity (enclose it in a 2D rect or 3D box)Rob1+ years ago
.bbinsect crawling demo!ewwwww! they crawl everywhere!Rob1+ years ago
.bbSimple FPS CounterVery simple FPS counter with no flutterRob Farley1+ years ago
.bbDev. Position/Rotate entity w/mouseSimple function to help you position and rotate an entity with the mouse.Rob Hutchinson1+ years ago
.bbMario64 Style Camera ControlCode to show how to implement Mario64 Style Camera and Player ControlRob Pearmain1+ years ago
.bbCompass ClassA pseudo object oriented moduleRogue Vector1+ years ago
.bbZone Occlusion Systemsimple and fast system for managing large levelsRogue Vector1+ years ago
.bbFade in outFade in and Out your intro screenRook Zimbabwe1+ years ago
.bbTexture Mask ColorMask off any color in a texture, instead of using black all the timeRoss C1+ years ago
.bbPlaceBallOnEachVertex(mesh) FunctionPlaceBallOnEachVertex(mesh)Sarakan1+ years ago
.bbTimeline-event based entity tweening ( position, rotate, size, color, alpha )see title and long description (open the code!)ShadowTurtle1+ years ago
.bbEntity Chase/FleeMakes an entity follow or run away from anotherShambler1+ years ago
.bboverlay2d overlay codesimonarmstrong1+ years ago
.bbEntityScalefunction to calculates entity's scalesimonarmstrong1+ years ago
.bbsmokesingle surface particle systemsimonarmstrong1+ years ago
.bbPixiessprites with sharp pixel perfect featuressimonarmstrong1+ years ago
.bbKeyImageProduces clean edges for masked texturessimonarmstrong1+ years ago
.bbB+ GUI controlling a B3D programUse GUIs and 3D together. All done with BlitzSkitchy1+ years ago
.bbDragSelect 3D objectsSimple method of selecting a 3d point in spaceskn31+ years ago
.bbRecursive child searchWill search for an entity in children recursively. Using only 1 function call, no function calling itself over and over to search.skn31+ years ago
.bbSimple progress bar3D progress barSmokey1+ years ago
.bbEntityScaleX(), EntityScaleY(), EntityScaleZ()These three functions return the current scale of an entity on each axis.sswift1+ years ago
.bbFont Texture CreatorCreates textures for fonts spanning multiple textures if desired.sswift1+ years ago
.bbSet Camera FOVSets the field of view of the camera with degrees instead of a seemingly incomprehensible "zoom" value.sswift1+ years ago
.bbPerlin Noise HeightMap GeneratorThis function generates fractal heightmaps for terrains.sswift1+ years ago
.bbBlurTexture()This function blurs a texture using 3D acceleration.sswift1+ years ago
.bbYet Another Lightmapper ImprovementThis update to version 1.4 of YAL fixes numerous graphical glitches.sswift1+ years ago
.bbDistant Object RendererTurns distant objects into a texture which you can then display as a sky.sswift1+ years ago
.bbCorrect OffsetCorrects the offsetstarfox1+ years ago
.bbUnweldThis function unwelds all the pointsstarfox1+ years ago
.bbPortable LightmapperLightmap Your World!starfox1+ years ago
.bbCompassanother way to include a compass in your gamestayne1+ years ago
.bbA Wee Tank Game - Now with Mouse optionDetails BelowStevie G1+ years ago
.bbVerlet RagdollAs aboveStevie G1+ years ago
.bbFaster/Smarter Screen-Coordinates > 3D CoordinatesHere's a mega fast way of doing it without even using CamerPick(). You can specify depth (Z) if you need to.Streaksy1+ years ago
.bbEntity RecorderRecord Enitities and save the actions to disksuperqix1+ years ago
.bbLaunchMenuA Blitz-themed splash screen that let's you set resolutions and optionssuperqix1+ years ago
.bbGraphical GameTimerA simple Gametimer using Quadst3K|Mac1+ years ago
.bbShadow MapperUltra Fast shadow mapper for blitz terrainsTartanTangerine (was Indiepath)1+ years ago
.bbNew Terrain LightMapperVery fast Terrain Light/Shadow mapping application. Uses Heightmaps only.TartanTangerine (was Indiepath)1+ years ago
.bbB3D Model HierarchyB3D Model HierarchyTechlord1+ years ago
.bbRemoveTRIRemoves an individual Triangle from an Unwelded SurfaceTeraBit1+ years ago
.bbusing Object and Handlehow to effect a field of the entity that was cliped!Tin-cat1+ years ago
.bbTexture-HUDa texture based HUDtobiasm7671+ years ago
.bbSimpleREPLAY 1.1record 3D entitysToeB1+ years ago
.bbWierd rtc colortextureNothing special, just a nice looking effect - sort of plasma-like.toxic_waste1+ years ago
.bbCarve through the fogWispy fog that a moving entity can carve a trail throughVorderman1+ years ago
.bbScenegraph for Blitz3Drender scenery fasterWarner1+ years ago
.bmxminib3d platform collisionsa minib3d example of using platform collisionsWarner1+ years ago
.bbFPS like freelook camerabasic WASD+mouse controlWarner1+ years ago
.bmxopenGL vertex/fragment programexample of using 1.5 compatible shadersWarner1+ years ago
.bbLight-trailSimple light-trail using spriteswedoe1+ years ago
.bbCreate object shadows on big terrainsCreate object shadows on terrainsWiebo1+ years ago
.bbmove object shadow along terrainsThis example shows how to use a texture to simulate shadowsWiebo1+ years ago
.bbLine of sight mesh managementMakes mesh object, that block line of sight, transparent!!xmlspy1+ years ago
.bbObject Movement Relative to CameraIt moves an object relative to the camera's yaw.xmlspy1+ years ago
.bbAnimation SystemAn animation system using typesxmlspy1+ years ago
.bbCamera_Pick with rangeReturns picked mesh within the given rangexmlspy1+ years ago
.bbFree third-person camera .For a game in the third person .Yue8 months ago
.bbLoadingLoading resources in the background. FastPointerYue7 months ago
.bbTimersSimple timer include..Zach3D1+ years ago
.bbCreateQuad()Create a 3d one sided square from two trianglesZenith(Matt Griffith)1+ years ago
.bbFirst person perspective movement & mouselooking codeThis code is designed as a basic framework to build a first person perspective game fromZethrax1+ years ago
.bbDisplacement MappingUsing a texture to modify the height of a mesh's polygons.Ziltch1+ years ago
.bbTesting FPSHow to test the frames per seconds from Blitz3D_331+ years ago
.bb.X ViewerView .x files_PJ_1+ years ago
.bb3D Font /Text comandsTo replace slow 2D Text commands_PJ_1+ years ago
.bbBubbles Screensaver ExampleA Copy of the Windows 7 (But in 3D!)_PJ_1+ years ago