Home
Products
Community
Manuals
Contact
Login or Signup

BlitzPlus Manual

Special Forums/BlitzPlus Manual

BlitzPlus Manual

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Command
Description
Posts
Last post
AddTextAreaTextAppends the specified text to the contents of a textarea gadget...1TAS (1 month ago)
HotKeyEventHotKeyEvent allows you to specify a 'canned' event to be generated whenever a particular key is pressed...1Stamm (2 months ago)
HTMLViewGoChanges the page currently displayed to that of the specified URL...1Stamm (3 months ago)
CreateProcessCreateProcess launches a 'console based' app and returns a handle to a stream representing its input/output...1Stamm (3 months ago)
WaitTimerThis command will halt execution until the timer generates the next tick event, unless an unprocessed tick event is outstanding, in which case execution continues immediately...2Stamm (3 months ago)
CopyRectCopies a rectangle of graphics from one buffer to another...1Stamm (3 months ago)
FlushJoyThere are many times when you aren't interested in the dozens of possible joystick button pressed the player might have made before you are checking for one in particular...1Stamm (3 months ago)
SelectedGadgetItemReturns the currently selected item in a container gadget...1TAS (4 months ago)
ActivateGadgetActivates the specified gadget...1TAS (4 months ago)
InputThis command will retrieve a string value from the user with an optional prompt on the screen (if not in a graphic mode) or on the current drawing buffer being used by the program...2Matty (1 year ago)
DeleteFileDeletes a specified file from the drive...1Malice (1 year ago)
RequestDirPrompts the user for a directory and returns the selected name...1Robert Cummings (1 year ago)
TextPrints a string at the designated screen coordinates...1TAS (1 year ago)
CreateWindowCreateWindow creates a window gadget and returns a handle to it...1TAS (1 year ago)
UpdateWindowMenuUpdateWindowMenu must be used after any of the following commands have been executed in order for their effect to be realised: SetMenuText, EnableMenu, DisableMenu, CheckMenu, UncheckMenu...1TAS (1 year ago)
FormatTextAreaText...1TAS (1 year ago)
SetTextAreaTextThe meaning of pos and len depend on the units argument...1TAS (1 year ago)
CreateTextAreaCreates a textarea gadget and returns its handle...1TAS (1 year ago)
ViewportThere are MANY MANY times you want to draw graphics (aliens, ships, etc) ONLY on a certain area of the screen while leaving the other areas alone...1TAS (1 year ago)
EachIf you haven't read up on the TYPE command, you might want to do so before continuing...1TAS (1 year ago)
AfterIf you haven't read up on the TYPE command, you might want to do so before continuing...1TAS (1 year ago)
BeforeIf you haven't read up on the TYPE command, you might want to do so before continuing...1TAS (1 year ago)
OriginThis command sets a point of origin for all subsequent drawing commands...1TAS (1 year ago)
TypeIf you know C prgramming, a TYPE is basically a STRUCT in Blitz Basic...2TAS (1 year ago)
LoadAnimImageWhile similar to LoadImage, the LoadAnimImage loads a single image that is made up of 'frames' of seperate images (presumably to be used as frames of a graphic animation)...2epiblitikos (1 year ago)