Home
Products
Community
Manuals
Contact
Login or Signup

Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Command
Description
Posts
Last post
BrushShininessSets the specular shininess of a brush...0Nobody (1+ years ago)
BSPAmbientLightSets the ambient lighting colour for a BSP model...0Nobody (1+ years ago)
BSPLightingControls whether BSP models are illuminated using lightmaps, or by vertex lighting...0Nobody (1+ years ago)
CameraClsColorSets camera background color...0Nobody (1+ years ago)
CameraFogColorSets camera fog color...0Nobody (1+ years ago)
CameraFogModeSets the camera fog mode...0Nobody (1+ years ago)
CameraPickPicks the entity positioned at the specified viewport coordinates...0Nobody (1+ years ago)
CameraProjectProjects the world coordinates x,y,z on to the 2D screen...0Nobody (1+ years ago)
CameraProjModeSets the camera projection mode...0Nobody (1+ years ago)
CameraViewportSets the camera viewport position and size...0Nobody (1+ years ago)
CaptureWorldCaptureWorld 'captures' the properties (position, rotation, scale, alpha etc) of each entity in the 3D world...0Nobody (1+ years ago)
CaseWhen using a SELECT structure, the CASE command defines the starting point of command execution if the SELECT value matches the CASE value...0Nobody (1+ years ago)
CeilAs with Floor there is often some confusion with negative numbers: Ceil( 1...0Nobody (1+ years ago)
ChangeDirThis command will change the currently selected directory for disk operations, useful for advanced file operations...0Nobody (1+ years ago)
ChannelPanWhen you want to do real sound panning effects, this is the command you'll use...0Nobody (1+ years ago)
ChannelPitchYou can alter the pitch of a sound channel that is playing (or in use and just paused)...0Nobody (1+ years ago)
ChannelPlayingOften you will need to know if a sound channel has completed playing or not...0Nobody (1+ years ago)
ChrUse this command to convert a known ASCII code (for example 65) to its character string equivelant (i...0Nobody (1+ years ago)
ClearCollisionsClears the collision information list...0Nobody (1+ years ago)
ClearTextureFiltersClears the current texture filter list...0Nobody (1+ years ago)
ClearWorldClears all entities, brushes and/or textures from the screen and from memory...0Nobody (1+ years ago)
CloseDirOnce you are finished with NextFile$ on the directory previously opened for read with the ReadDir command, use this command to close the directory...0Nobody (1+ years ago)
CloseFileUse this command to close a file previously opened...0Nobody (1+ years ago)
CloseMovieCloses a movie that you have opened with @OpenMovie ...0Nobody (1+ years ago)
CloseTCPServerCloses a TCP/IP server previously created with the CreateTCPServer command...0Nobody (1+ years ago)