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| BrushFX | Sets miscellaneous effects for a brush... | 0 | Nobody (1+ years ago) |
| BrushShininess | Sets the specular shininess of a brush... | 0 | Nobody (1+ years ago) |
| BSPAmbientLight | Sets the ambient lighting colour for a BSP model... | 0 | Nobody (1+ years ago) |
| BSPLighting | Controls whether BSP models are illuminated using lightmaps, or by vertex lighting... | 0 | Nobody (1+ years ago) |
| CameraClsColor | Sets camera background color... | 0 | Nobody (1+ years ago) |
| CameraFogColor | Sets camera fog color... | 0 | Nobody (1+ years ago) |
| CameraFogMode | Sets the camera fog mode... | 0 | Nobody (1+ years ago) |
| CameraPick | Picks the entity positioned at the specified viewport coordinates... | 0 | Nobody (1+ years ago) |
| CameraProject | Projects the world coordinates x,y,z on to the 2D screen... | 0 | Nobody (1+ years ago) |
| CameraProjMode | Sets the camera projection mode... | 0 | Nobody (1+ years ago) |
| CameraViewport | Sets the camera viewport position and size... | 0 | Nobody (1+ years ago) |
| CaptureWorld | CaptureWorld 'captures' the properties (position, rotation, scale, alpha etc) of each entity in the 3D world... | 0 | Nobody (1+ years ago) |
| Case | When using a SELECT structure, the CASE command defines the starting point of command execution if the SELECT value matches the CASE value... | 0 | Nobody (1+ years ago) |
| Ceil | As with Floor there is often some confusion with negative numbers:
Ceil( 1... | 0 | Nobody (1+ years ago) |
| ChangeDir | This command will change the currently selected directory for disk operations, useful for advanced file operations... | 0 | Nobody (1+ years ago) |
| ChannelPan | When you want to do real sound panning effects, this is the command you'll use... | 0 | Nobody (1+ years ago) |
| ChannelPitch | You can alter the pitch of a sound channel that is playing (or in use and just paused)... | 0 | Nobody (1+ years ago) |
| ChannelPlaying | Often you will need to know if a sound channel has completed playing or not... | 0 | Nobody (1+ years ago) |
| Chr | Use this command to convert a known ASCII code (for example 65) to its character string equivelant (i... | 0 | Nobody (1+ years ago) |
| ClearCollisions | Clears the collision information list... | 0 | Nobody (1+ years ago) |
| ClearTextureFilters | Clears the current texture filter list... | 0 | Nobody (1+ years ago) |
| ClearWorld | Clears all entities, brushes and/or textures from the screen and from memory... | 0 | Nobody (1+ years ago) |
| CloseDir | Once you are finished with NextFile$ on the directory previously opened for read with the ReadDir command, use this command to close the directory... | 0 | Nobody (1+ years ago) |
| CloseFile | Use this command to close a file previously opened... | 0 | Nobody (1+ years ago) |
| CloseMovie | Closes a movie that you have opened with @OpenMovie ... | 0 | Nobody (1+ years ago) |