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Blitz3D Manual

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Blitz3D Manual

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Command
Description
Posts
Last post
TrimThis function removes leading and trailing spaces from the specified string...3Wayne (1+ years ago)
CameraFogRangeSets camera fog range...2Ross C (1+ years ago)
CameraRangeSets camera range...2Ross C (1+ years ago)
CameraClsModeSets camera clear mode...2koekjesbaby (1+ years ago)
UpdateNormalsRecalculates all normals in a mesh...1Bot Builder (1+ years ago)
CreateConeCreates a cone mesh/entity and returns its handle...1Bot Builder (1+ years ago)
AbsUse this command to return the absolute value of a number; meaning its positive value...0simonh (1+ years ago)
AcceptTCPStreamAccepts an incoming TCP/IP stream, and returns a TCP/IP stream if one is available, or 0 if not...0Nobody (1+ years ago)
ACosACos( c ) is an angle which has cosine = c...0Nobody (1+ years ago)
AddTriangleAdds a triangle to a surface and returns the triangle's index number, starting from 0...0Nobody (1+ years ago)
AddVertexAdds a vertex to the specified surface and returns the vertices' index number, starting from 0...0Nobody (1+ years ago)
AfterIf you haven't read up on the TYPE command, you might want to do so before continuing...0Nobody (1+ years ago)
AmbientLightSets the ambient lighting colour...0Nobody (1+ years ago)
AnimateMD2Animates an md2 entity...0Nobody (1+ years ago)
AnimatingReturns true if the specified entity is currently animating...0Nobody (1+ years ago)
AnimLengthReturns the length of the specified entity's current animation sequence...0Nobody (1+ years ago)
AnimTimeReturns the current animation time of an entity...0Nobody (1+ years ago)
AntiAliasEnables or disables fullscreen antialiasing...0Nobody (1+ years ago)
AppTitleAllows you to set the text of the program's title bar, and 'close program?' message box...0Nobody (1+ years ago)
AscThis will return the ASCII value of the first letter of a string...0Nobody (1+ years ago)
ASinASin( s ) is an angle which has sine = s...0Nobody (1+ years ago)
ATanATan( t ) is an angle which has tangent = t...0Nobody (1+ years ago)
AutoMidHandleWhen an image is loaded with LoadImage, the image handle (the location within the image where the image is 'drawn from') is always defaulted to the top left corner (coordinates 0,0)...0Nobody (1+ years ago)
AvailVidMemThis command will return the total bytes of available free video memory...0Nobody (1+ years ago)
BackBufferThis is a value usually used with SETBUFFER to denote the secondary non-visible drawing buffer called the Back Buffer...0Nobody (1+ years ago)