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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
SetAnimKeySets an animation key for the specified entity at the specified frame...1RGR (1+ years ago)
MidUse this command to grab a set of characters from within a string...1DH (1+ years ago)
TextureBufferReturns the handle of a texture's drawing buffer...1DJWoodgate (1+ years ago)
GetMatElementReturns the value of an element from within an entity's transformation matrix...1DJWoodgate (1+ years ago)
LightRangeSets the range of a light...1DJWoodgate (1+ years ago)
AddMeshAdds the source mesh to the destination mesh...1DJWoodgate (1+ years ago)
WaitTimerUse this in conjunction with the CreateTimer command...1BadJim (1+ years ago)
RndThis returns either a floating point or integer number of a random value falling between the start and end number...2DJWoodgate (1+ years ago)
EntityBoxSets the dimensions of an entity's collision box...1DJWoodgate (1+ years ago)
KeyDownThis command (similar to its counterparts MouseDown and JoyDown) is used to detect if a key is being held down...1Red (1+ years ago)
KeyHitThis command returns the number of times a specified key has been hit since the last time you called the KeyHit() command...1Red (1+ years ago)
EntityTextureApplies a texture to an entity...7Damien Sturdy (1+ years ago)
ReadBytesYou can read the contents of a disk file (or stream) to a memory bank using this command...1WillKoh (1+ years ago)
EntityParentAttaches an entity to a parent...2BerndWill (1+ years ago)
TurnEntityTurns an entity relative to its current orientation...6Ross C (1+ years ago)
ModBasically, this will divide your number as many times as possible by the divisor, then return you the remaining amount...2Rob Farley (1+ years ago)
CreateMirrorCreates a mirror entity and returns its handle...3Bot Builder (1+ years ago)
PickedTimeReturns the time taken to calculate the most recently executed Pick command...2WolRon (1+ years ago)
ClearSurfaceRemoves all vertices and/or triangles from a surface...2RetroBooster (1+ years ago)
SendNetMsgFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...1thefoxsoft (1+ years ago)
ProjectedZReturns the viewport z coordinate of the most recently executed CameraProject...1DJWoodgate (1+ years ago)
CreateBrushCreates a brush and returns a brush handle...1Markus Rauch (1+ years ago)
GFXModeDepthOnce you determine the video modes available by the video card using CountGFXModes(), you can iterate through them and determine the width, height, and color depth capabilities of each mode...1robleong (1+ years ago)
TextureFilterAdds a texture filter...1Bot Builder (1+ years ago)
ShrThis performs a left binary shift on the value the specified number of times...1Bot Builder (1+ years ago)