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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
ResetEntityResets the collision state of an entity...1Zethrax (1+ years ago)
ReadAvailIn the case of file streams, this reflects how much data is internally buffered...1Beaker (1+ years ago)
CreateListenerCreates a listener entity and returns its handle...4Vincent (1+ years ago)
SetFontThis activates a TrueType font previously loaded into memory (though the LoadFont command) for future use with printing commands such as Text...1WolRon (1+ years ago)
ResizeBankResizes a previously created memory bank...1RGR (1+ years ago)
AddAnimSeqCreates an animation sequence for an entity...1RGR (1+ years ago)
SetAnimKeySets an animation key for the specified entity at the specified frame...1RGR (1+ years ago)
MidUse this command to grab a set of characters from within a string...1DH (1+ years ago)
TextureBufferReturns the handle of a texture's drawing buffer...1DJWoodgate (1+ years ago)
GetMatElementReturns the value of an element from within an entity's transformation matrix...1DJWoodgate (1+ years ago)
LightRangeSets the range of a light...1DJWoodgate (1+ years ago)
AddMeshAdds the source mesh to the destination mesh...1DJWoodgate (1+ years ago)
WaitTimerUse this in conjunction with the CreateTimer command...1BadJim (1+ years ago)
RndThis returns either a floating point or integer number of a random value falling between the start and end number...2DJWoodgate (1+ years ago)
EntityBoxSets the dimensions of an entity's collision box...1DJWoodgate (1+ years ago)
KeyDownThis command (similar to its counterparts MouseDown and JoyDown) is used to detect if a key is being held down...1Red (1+ years ago)
KeyHitThis command returns the number of times a specified key has been hit since the last time you called the KeyHit() command...1Red (1+ years ago)
EntityTextureApplies a texture to an entity...7Damien Sturdy (1+ years ago)
ReadBytesYou can read the contents of a disk file (or stream) to a memory bank using this command...1WillKoh (1+ years ago)
EntityParentAttaches an entity to a parent...2BerndWill (1+ years ago)
TurnEntityTurns an entity relative to its current orientation...6Ross C (1+ years ago)
ModBasically, this will divide your number as many times as possible by the divisor, then return you the remaining amount...2Rob Farley (1+ years ago)
CreateMirrorCreates a mirror entity and returns its handle...3Bot Builder (1+ years ago)
PickedTimeReturns the time taken to calculate the most recently executed Pick command...2WolRon (1+ years ago)
ClearSurfaceRemoves all vertices and/or triangles from a surface...2RetroBooster (1+ years ago)
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