Home
Products
Community
Manuals
Contact
Login or Signup

Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Command
Description
Posts
Last post
PaintMeshPaints a mesh with a brush...0Nobody (1+ years ago)
PaintSurfacePaints a surface with a brush...0Nobody (1+ years ago)
PauseChannelWhen you are playing a sound channel, there may come a time you wish to pause the sound for whatever reason (like to play another sound effect)...0Nobody (1+ years ago)
PeekByteReads a byte from a memory bank and returns the value...0Nobody (1+ years ago)
PeekFloatReads a float from a memory bank and returns the value...0Nobody (1+ years ago)
PeekIntReads an int from a memory bank and returns the value...0Nobody (1+ years ago)
PeekShortReads a short from a memory bank and returns the value...0Nobody (1+ years ago)
PickedEntityReturns the entity 'picked' by the most recently executed Pick command...0Nobody (1+ years ago)
PickedNXReturns the x component of the normal of the most recently executed Pick command...0Nobody (1+ years ago)
PickedNYReturns the y component of the normal of the most recently executed Pick command...0Nobody (1+ years ago)
PickedNZReturns the z component of the normal of the most recently executed Pick command...0Nobody (1+ years ago)
PickedSurfaceReturns the handle of the surface that was 'picked' by the most recently executed Pick command...0Nobody (1+ years ago)
PickedTriangleReturns the index number of the triangle that was 'picked' by the most recently executed Pick command...0Nobody (1+ years ago)
PickedXReturns the world x coordinate of the most recently executed Pick command...0Nobody (1+ years ago)
PickedYReturns the world y coordinate of the most recently executed Pick command...0Nobody (1+ years ago)
PickedZReturns the world z coordinate of the most recently executed Pick command...0Nobody (1+ years ago)
PlayCDTrackPlays a CD track and returns a sound channel...0Nobody (1+ years ago)
PlaySoundThis plays a sound previously loaded and assigned to a variable using the LoadSound command...0Nobody (1+ years ago)
Plot...0Nobody (1+ years ago)
PointEntityPoints one entity at another...0Nobody (1+ years ago)
PokeByteWrites a byte into a memory bank...0Nobody (1+ years ago)
PokeFloatWrites a float into a memory bank...0Nobody (1+ years ago)
PokeIntWrites an int into a memory bank...0Nobody (1+ years ago)
PokeShortWrites a short into a memory bank...0Nobody (1+ years ago)
PositionEntityPositions an entity at an absolute position in 3D space...0Nobody (1+ years ago)