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| MeshWidth | Returns the width of a mesh... | 0 | Nobody (1+ years ago) |
| MidHandle | When an image is loaded with LoadImage, the image handle (the location within the image where the image is 'drawn from') is always defaulted to the top left corner (coordinates 0,0)... | 0 | Nobody (1+ years ago) |
| ModifyTerrain | Sets the height of a point on a terrain... | 0 | Nobody (1+ years ago) |
| MouseHit | This command returns the number of times a specified mouse button has been hit since the last time you called the MouseHit() command... | 0 | Nobody (1+ years ago) |
| MouseX | This command returns the X location of the mouse on the screen... | 0 | Nobody (1+ years ago) |
| MouseXSpeed | Often you'd like to find the difference between where the mouse WAS to where it is NOW... | 0 | Nobody (1+ years ago) |
| MouseY | This command returns the Y location of the mouse on the screen... | 0 | Nobody (1+ years ago) |
| MouseYSpeed | Often you'd like to find the difference between where the mouse WAS to where it is NOW... | 0 | Nobody (1+ years ago) |
| MouseZ | MouseZ returns the current position of the mouse wheel on a suitable mouse... | 0 | Nobody (1+ years ago) |
| MouseZSpeed | MouseZSpeed returns -1 if the mousewheel on a suitable mouse is being rolled backwards (towards user), 0 if it is not being moved, and 1 if it is being rolled forwards... | 0 | Nobody (1+ years ago) |
| MoveEntity | Moves an entity relative to its current position and orientation... | 0 | Nobody (1+ years ago) |
| MovieHeight | Returns the height of a movie... | 0 | Nobody (1+ years ago) |
| MoviePlaying | Returns True if the specified movie is playing... | 0 | Nobody (1+ years ago) |
| MovieWidth | Returns the width of a movie... | 0 | Nobody (1+ years ago) |
| NetMsgData | First off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)... | 0 | Nobody (1+ years ago) |
| NetMsgFrom | First off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)... | 0 | Nobody (1+ years ago) |
| NetMsgTo | First off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)... | 0 | Nobody (1+ years ago) |
| NetMsgType | First off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)... | 0 | Nobody (1+ years ago) |
| NetPlayerLocal | First off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)... | 0 | Nobody (1+ years ago) |
| NetPlayerName | First off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)... | 0 | Nobody (1+ years ago) |
| New | If you aren't familiar with the TYPE command, please refer to that before reading about this command... | 0 | Nobody (1+ years ago) |
| Next | This command closes the FOR ... | 0 | Nobody (1+ years ago) |
| NextFile | This command will return the NEXT file or folder from the currently open directory (use ReadDir to open the desired folder for reading)... | 0 | Nobody (1+ years ago) |
| Null | Designates a Null Type object... | 0 | Nobody (1+ years ago) |
| Origin | This command sets a point of origin for all subsequent drawing commands... | 0 | Nobody (1+ years ago) |