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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
MidHandleWhen an image is loaded with LoadImage, the image handle (the location within the image where the image is 'drawn from') is always defaulted to the top left corner (coordinates 0,0)...0Nobody (1+ years ago)
ModifyTerrainSets the height of a point on a terrain...0Nobody (1+ years ago)
MouseHitThis command returns the number of times a specified mouse button has been hit since the last time you called the MouseHit() command...0Nobody (1+ years ago)
MouseXThis command returns the X location of the mouse on the screen...0Nobody (1+ years ago)
MouseXSpeedOften you'd like to find the difference between where the mouse WAS to where it is NOW...0Nobody (1+ years ago)
MouseYThis command returns the Y location of the mouse on the screen...0Nobody (1+ years ago)
MouseYSpeedOften you'd like to find the difference between where the mouse WAS to where it is NOW...0Nobody (1+ years ago)
MouseZMouseZ returns the current position of the mouse wheel on a suitable mouse...0Nobody (1+ years ago)
MouseZSpeedMouseZSpeed returns -1 if the mousewheel on a suitable mouse is being rolled backwards (towards user), 0 if it is not being moved, and 1 if it is being rolled forwards...0Nobody (1+ years ago)
MoveEntityMoves an entity relative to its current position and orientation...0Nobody (1+ years ago)
MovieHeightReturns the height of a movie...0Nobody (1+ years ago)
MoviePlayingReturns True if the specified movie is playing...0Nobody (1+ years ago)
MovieWidthReturns the width of a movie...0Nobody (1+ years ago)
NetMsgDataFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetMsgFromFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetMsgToFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetMsgTypeFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetPlayerLocalFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetPlayerNameFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NewIf you aren't familiar with the TYPE command, please refer to that before reading about this command...0Nobody (1+ years ago)
NextThis command closes the FOR ...0Nobody (1+ years ago)
NextFileThis command will return the NEXT file or folder from the currently open directory (use ReadDir to open the desired folder for reading)...0Nobody (1+ years ago)
NullDesignates a Null Type object...0Nobody (1+ years ago)
OpenFileThis command opens the designated file and prepares it to be updated...0Nobody (1+ years ago)
OriginThis command sets a point of origin for all subsequent drawing commands...0Nobody (1+ years ago)