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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
ModifyTerrainSets the height of a point on a terrain...0Nobody (1+ years ago)
MouseHitThis command returns the number of times a specified mouse button has been hit since the last time you called the MouseHit() command...0Nobody (1+ years ago)
MouseXThis command returns the X location of the mouse on the screen...0Nobody (1+ years ago)
MouseXSpeedOften you'd like to find the difference between where the mouse WAS to where it is NOW...0Nobody (1+ years ago)
MouseYThis command returns the Y location of the mouse on the screen...0Nobody (1+ years ago)
MouseYSpeedOften you'd like to find the difference between where the mouse WAS to where it is NOW...0Nobody (1+ years ago)
MouseZMouseZ returns the current position of the mouse wheel on a suitable mouse...0Nobody (1+ years ago)
MouseZSpeedMouseZSpeed returns -1 if the mousewheel on a suitable mouse is being rolled backwards (towards user), 0 if it is not being moved, and 1 if it is being rolled forwards...0Nobody (1+ years ago)
MoveEntityMoves an entity relative to its current position and orientation...0Nobody (1+ years ago)
MovieHeightReturns the height of a movie...0Nobody (1+ years ago)
MoviePlayingReturns True if the specified movie is playing...0Nobody (1+ years ago)
MovieWidthReturns the width of a movie...0Nobody (1+ years ago)
NetMsgDataFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetMsgFromFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetMsgToFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetMsgTypeFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetPlayerLocalFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NetPlayerNameFirst off, this ONLY works when you have joined a network game via StartNetGame or JoinNetGame and you have created a player via CreateNetPlayer (you must create a player, even if it is just to lurk)...0Nobody (1+ years ago)
NewIf you aren't familiar with the TYPE command, please refer to that before reading about this command...0Nobody (1+ years ago)
NextThis command closes the FOR ...0Nobody (1+ years ago)
NextFileThis command will return the NEXT file or folder from the currently open directory (use ReadDir to open the desired folder for reading)...0Nobody (1+ years ago)
NullDesignates a Null Type object...0Nobody (1+ years ago)
OpenFileThis command opens the designated file and prepares it to be updated...0Nobody (1+ years ago)
OriginThis command sets a point of origin for all subsequent drawing commands...0Nobody (1+ years ago)
OvalUse this to draw an oval shape at the screen coordinates of your choice...0Nobody (1+ years ago)