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| EntityCollided | Returns the handle of the entity of the specified type that collided with the specified entity... | 0 | Nobody (1+ years ago) |
| EntityColor | Sets the color of an entity... | 0 | Nobody (1+ years ago) |
| EntityDistance | Returns the distance between src_entity and dest_entity... | 0 | Nobody (1+ years ago) |
| EntityFX | Sets miscellaneous effects for an entity... | 0 | Nobody (1+ years ago) |
| EntityOrder | Sets the drawing order for an entity... | 0 | Nobody (1+ years ago) |
| EntityPickMode | Sets the pick mode for an entity... | 0 | Nobody (1+ years ago) |
| EntityShininess | Sets the specular shininess of an entity... | 0 | Nobody (1+ years ago) |
| EntityType | Sets the collision type for an entity... | 0 | Nobody (1+ years ago) |
| EntityX | The X-coordinate of the entity... | 0 | Nobody (1+ years ago) |
| EntityY | The Y-coordinate of the entity... | 0 | Nobody (1+ years ago) |
| EntityZ | The Z-coordinate of the entity... | 0 | Nobody (1+ years ago) |
| Eof | Checks to see if the End of File of an opened file or stream has been reached... | 0 | Nobody (1+ years ago) |
| Exit | This command will allow you to leave a For ... | 0 | Nobody (1+ years ago) |
| Exp | This is e^x where e = 2... | 0 | Nobody (1+ years ago) |
| False | FALSE is a keyword to denote a negative result in a conditional statement... | 0 | Nobody (1+ years ago) |
| Field | If you haven't read up on the TYPE command, you might want to do so before continuing... | 0 | Nobody (1+ years ago) |
| FileSize | Often it will be useful to return the size of a file... | 0 | Nobody (1+ years ago) |
| First | If you haven't read up on the TYPE command, you might want to do so before continuing... | 0 | Nobody (1+ years ago) |
| FitMesh | Scales and translates all vertices of a mesh so that the mesh occupies the specified box... | 0 | Nobody (1+ years ago) |
| Flip | Flip will switch the FrontBuffer() and BackBuffer()... | 0 | Nobody (1+ years ago) |
| FlipMesh | Flips all the triangles in a mesh... | 0 | Nobody (1+ years ago) |
| Float | This is the same as Blitz's automatic type conversion... | 0 | Nobody (1+ years ago) |
| Floor | Rounds downward, i... | 0 | Nobody (1+ years ago) |
| FlushJoy | There are many times when you aren't interested in the dozens of possible joystick button pressed the player might have made before you are checking for one in particular... | 0 | Nobody (1+ years ago) |
| FlushMouse | There are many times when you aren't interested in the dozens of possible mouse button pressed the player might have made before you are checking for one in particular... | 0 | Nobody (1+ years ago) |