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Blitz3D Manual

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Blitz3D Manual

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Command
Description
Posts
Last post
EntityBlendSets the blending mode of an entity...0Nobody (1+ years ago)
EntityClassReturns a string containing the class of the specified entity...0Nobody (1+ years ago)
EntityCollidedReturns the handle of the entity of the specified type that collided with the specified entity...0Nobody (1+ years ago)
EntityColorSets the color of an entity...0Nobody (1+ years ago)
EntityDistanceReturns the distance between src_entity and dest_entity...0Nobody (1+ years ago)
EntityFXSets miscellaneous effects for an entity...0Nobody (1+ years ago)
EntityOrderSets the drawing order for an entity...0Nobody (1+ years ago)
EntityPickModeSets the pick mode for an entity...0Nobody (1+ years ago)
EntityShininessSets the specular shininess of an entity...0Nobody (1+ years ago)
EntityXThe X-coordinate of the entity...0Nobody (1+ years ago)
EntityYThe Y-coordinate of the entity...0Nobody (1+ years ago)
EntityZThe Z-coordinate of the entity...0Nobody (1+ years ago)
EofChecks to see if the End of File of an opened file or stream has been reached...0Nobody (1+ years ago)
ExitThis command will allow you to leave a For ...0Nobody (1+ years ago)
ExpThis is e^x where e = 2...0Nobody (1+ years ago)
FalseFALSE is a keyword to denote a negative result in a conditional statement...0Nobody (1+ years ago)
FieldIf you haven't read up on the TYPE command, you might want to do so before continuing...0Nobody (1+ years ago)
FilePosThis command returns the current position within a file that is being processed following ReadFile, WriteFile or OpenFile...0Nobody (1+ years ago)
FileSizeOften it will be useful to return the size of a file...0Nobody (1+ years ago)
FileTypeThis command checks the filename you pass and determines if it exists and whether or not it is a valid filename or if it is a directory...0Nobody (1+ years ago)
FirstIf you haven't read up on the TYPE command, you might want to do so before continuing...0Nobody (1+ years ago)
FitMeshScales and translates all vertices of a mesh so that the mesh occupies the specified box...0Nobody (1+ years ago)
FlipFlip will switch the FrontBuffer() and BackBuffer()...0Nobody (1+ years ago)
FlipMeshFlips all the triangles in a mesh...0Nobody (1+ years ago)
FloorRounds downward, i...0Nobody (1+ years ago)