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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
EntityColorSets the color of an entity...0Nobody (1+ years ago)
EntityDistanceReturns the distance between src_entity and dest_entity...0Nobody (1+ years ago)
EntityFXSets miscellaneous effects for an entity...0Nobody (1+ years ago)
EntityOrderSets the drawing order for an entity...0Nobody (1+ years ago)
EntityPickModeSets the pick mode for an entity...0Nobody (1+ years ago)
EntityShininessSets the specular shininess of an entity...0Nobody (1+ years ago)
EntityXThe X-coordinate of the entity...0Nobody (1+ years ago)
EntityYThe Y-coordinate of the entity...0Nobody (1+ years ago)
EntityZThe Z-coordinate of the entity...0Nobody (1+ years ago)
EofChecks to see if the End of File of an opened file or stream has been reached...0Nobody (1+ years ago)
ExitThis command will allow you to leave a For ...0Nobody (1+ years ago)
ExpThis is e^x where e = 2...0Nobody (1+ years ago)
FalseFALSE is a keyword to denote a negative result in a conditional statement...0Nobody (1+ years ago)
FieldIf you haven't read up on the TYPE command, you might want to do so before continuing...0Nobody (1+ years ago)
FilePosThis command returns the current position within a file that is being processed following ReadFile, WriteFile or OpenFile...0Nobody (1+ years ago)
FileSizeOften it will be useful to return the size of a file...0Nobody (1+ years ago)
FileTypeThis command checks the filename you pass and determines if it exists and whether or not it is a valid filename or if it is a directory...0Nobody (1+ years ago)
FirstIf you haven't read up on the TYPE command, you might want to do so before continuing...0Nobody (1+ years ago)
FitMeshScales and translates all vertices of a mesh so that the mesh occupies the specified box...0Nobody (1+ years ago)
FlipFlip will switch the FrontBuffer() and BackBuffer()...0Nobody (1+ years ago)
FlipMeshFlips all the triangles in a mesh...0Nobody (1+ years ago)
FloatThis is the same as Blitz's automatic type conversion...0Nobody (1+ years ago)
FloorRounds downward, i...0Nobody (1+ years ago)
FlushJoyThere are many times when you aren't interested in the dozens of possible joystick button pressed the player might have made before you are checking for one in particular...0Nobody (1+ years ago)
FlushMouseThere are many times when you aren't interested in the dozens of possible mouse button pressed the player might have made before you are checking for one in particular...0Nobody (1+ years ago)