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| Graphics | This command sets Blitz into 'graphics' mode with the specified width, height, and color depth (in bits)... | 4 | Malice (3 weeks ago) |
| WriteFile | This command opens the designated filename and prepares it to be written to... | 2 | ZJP (3 weeks ago) |
| DrawMovie | Viewport and origin are not taken into account, and the movie must be positioned entirely 'on screen', otherwsie nothing will be drawn... | 3 | John Blackledge (2 months ago) |
| Goto | This branches the flow of the program to a designated label... | 1 | Nike (2 months ago) |
| CopyEntity | Creates a copy of an entity and returns the handle of the newly created copy... | 4 | TheNoob (3 months ago) |
| AnimSeq | Returns the specified entity's current animation sequence... | 2 | Ross C (3 months ago) |
| Animate | Animates an entity... | 0 | simonh (3 months ago) |
| EntityPick | Returns the nearest entity 'ahead' of the specified entity... | 2 | GIA_Green_Fire_ (3 months ago) |
| CreateBank | The bank commands allow you to perform high-speed data operations on a block of memory... | 3 | Mat-o-Matic (5 months ago) |
| NameEntity | Sets an entity's name... | 1 | Bill Stanbrook (6 months ago) |
| EntityName | Returns the name of an entity... | 1 | Bill Stanbrook (6 months ago) |
| Instr | This command will allow you to search for an occurance of a string within another string... | 0 | simonh (7 months ago) |
| And | AND is a logical operator for doing conditional checks of multiple values and/or expressions... | 4 | Beaker (7 months ago) |
| LoadMesh | LoadMesh, as the name suggests, Loads a mesh from an ... | 6 | Beaker (7 months ago) |
| LoadAnimMesh | LoadAnimMesh, similar to LoadMesh, Loads a mesh from an ... | 7 | Beaker (7 months ago) |
| Each | If you haven't read up on the TYPE command, you might want to do so before continuing... | 2 | Kryzon (8 months ago) |
| EntityYaw | Returns the yaw angle of an entity... | 1 | Bill Stanbrook (8 months ago) |
| EntityRoll | Returns the roll angle of an entity... | 1 | Bill Stanbrook (8 months ago) |
| EntityPitch | Returns the pitch angle of an entity... | 1 | Bill Stanbrook (8 months ago) |
| If | If is used to check the value of a variable and see if a certain condition is true or false... | 6 | Beaker (9 months ago) |
| Local | Local defines a variable as being local within function scope (all code within a function) or program scope (all code outside of functions)... | 1 | simonh (9 months ago) |
| CountGFXModes | Use this command to return the number of video modes the user's video card can display in... | 1 | floppyracer (9 months ago) |
| DeltaYaw | Returns the yaw angle, that src_entity should be rotated by in order to face dest_entity... | 7 | Floyd (10 months ago) |
| MouseDown | This command (and its counterparts KeyDown and JoyDown) is used to detect if a mouse button is being held down... | 5 | OJay (1 year ago) |
| GrabImage | Quite possibly one of the most useful yet underdocumented, confusing commands in the Blitz Basic language is GrabImage... | 4 | Ross C (1 year ago) |