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Blitz3D Manual

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Blitz3D Manual

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Command
Description
Posts
Last post
OpenTCPStreamUse this command to open up a TCP/IP stream to the designated server and port...7tyoud (12-07-2011)
GrabImageQuite possibly one of the most useful yet underdocumented, confusing commands in the Blitz Basic language is GrabImage...6Matty (26-05-2011)
GammaRedReturns the current output red component of the gamma tables for the specified input red component...1mv333 (23-05-2011)
SetGammaSetGamma allows you to modify the gamma tables...2mv333 (23-05-2011)
CountGfxDriversSome computers may have more than one video card and/or video driver installed (a good example is a computer system with a primary video card and a Voodoo2 or other pass-through card)...1mv333 (26-04-2011)
GraphicsBufferUse this command to get which buffer Blitz is currently writing to...1mv333 (26-04-2011)
GraphicsDepthThis command will tell you the color depth of the current graphics mode...1mv333 (26-04-2011)
CopyPixelFastIMPORTANT: You *must* use this command on a locked buffer, otherwise the command will fail...1mv333 (26-04-2011)
CopyPixelYou can use this command on a locked buffer for a slight speed-up...1mv333 (26-04-2011)
ReadPixelFastReads a color value from either the current buffer or the specified buffer, and returns it...1mv333 (26-04-2011)
SoundVolumeAlter the playback volume of your sound effect with this command...1mv333 (26-04-2011)
SoundPitchAlters the pitch of a sound previously loaded with the LoadSound command...1mv333 (26-04-2011)
SoundPanUse this command to pan your sound effect between the left and right speakers (or restore the panning to the center)...1mv333 (26-04-2011)
ReadFileThis command opens the designated filename and prepares it to be read from...4Yasha (28-03-2011)
OpenFileThis command opens the designated file and prepares it to be updated...2mv333 (28-03-2011)
JoyZThis command returns the value of the x-axis of the joystick...1mv333 (28-03-2011)
JoyHitThis command returns the number of times a specified joystick button has been hit since the last time you called the JoyHit() command...1mv333 (28-03-2011)
FilePosThis command returns the current position within a file that is being processed following ReadFile, WriteFile or OpenFile...1mv333 (28-03-2011)
VertexTexCoordsSets the texture coordinates of an existing vertex...8Matty (03-03-2011)
FunctionA function is a routine of commands you may choose to call frequently within your program...1Zethrax (26-02-2011)
TypeIf you know C programming, a TYPE is basically a STRUCT in Blitz Basic...3Zethrax (22-01-2011)
SetAnimTimeSetAnimTime allows you to manually animate entities...2Wigwam (14-01-2011)
IncludeIncludes the contents of the specified ...4Zethrax (20-12-2010)
LoadSpriteCreates a sprite entity, and assigns a texture to it...1jfk EO-11110 (25-11-2010)
CreateSpriteCreates a sprite entity and returns its handle...1jfk EO-11110 (25-11-2010)