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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
AndAND is a logical operator for doing conditional checks of multiple values and/or expressions...4Beaker (3 days ago)
LoadMeshLoadMesh, as the name suggests, Loads a mesh from an ...6Beaker (1 week ago)
LoadAnimMeshLoadAnimMesh, similar to LoadMesh, Loads a mesh from an ...7Beaker (1 week ago)
EachIf you haven't read up on the TYPE command, you might want to do so before continuing...2Kryzon (1 month ago)
EntityYawReturns the yaw angle of an entity...1Bill Stanbrook (1 month ago)
EntityRollReturns the roll angle of an entity...1Bill Stanbrook (1 month ago)
EntityPitchReturns the pitch angle of an entity...1Bill Stanbrook (1 month ago)
DrawMovieViewport and origin are not taken into account, and the movie must be positioned entirely 'on screen', otherwsie nothing will be drawn...2GIZMO (1 month ago)
IfIf is used to check the value of a variable and see if a certain condition is true or false...6Beaker (1 month ago)
LocalLocal defines a variable as being local within function scope (all code within a function) or program scope (all code outside of functions)...1simonh (1 month ago)
CountGFXModesUse this command to return the number of video modes the user's video card can display in...1floppyracer (2 months ago)
DeltaYawReturns the yaw angle, that src_entity should be rotated by in order to face dest_entity...7Floyd (2 months ago)
AnimSeqReturns the specified entity's current animation sequence...1Kryzon (2 months ago)
MouseDownThis command (and its counterparts KeyDown and JoyDown) is used to detect if a mouse button is being held down...5OJay (3 months ago)
GrabImageQuite possibly one of the most useful yet underdocumented, confusing commands in the Blitz Basic language is GrabImage...4Ross C (4 months ago)
CopyEntityCreates a copy of an entity and returns the handle of the newly created copy...3Ross C (4 months ago)
AlignToVectorAligns an entity axis to a vector...4Bill Stanbrook (6 months ago)
VertexTexCoordsSets the texture coordinates of an existing vertex...4Ross C (7 months ago)
LoadFontLoads a font and returns a font handle...3Ross C (7 months ago)
ForThe first command of the FOR ...3Xoxcm (7 months ago)
NotThe NOT operator is used to determine if a condition is FALSE instead of TRUE...9Koriolis (8 months ago)
LockBufferAfter you use LockBuffer on a buffer, the only graphics commands you can use are the read/write pixel commands ReadPixel, WritePixel, ReadPixelFast, WritePixelFast, CopyPixelFast, and CopyPixel...4Beaker (9 months ago)
FindChildReturns the first child of the specified entity with name matching child_name$...2Bill Stanbrook (11 months ago)
EntityVisibleReturns true if src_entity and dest_entity can 'see' each other...4Beaker (1 year ago)
TypeIf you know C programming, a TYPE is basically a STRUCT in Blitz Basic...1H&K (1 year ago)