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Blitz3D Manual

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Blitz3D Manual

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Command
Description
Posts
Last post
SelectThis command allows you to set up a selection structure that, based on the value of the variable you feed it, will execute different commands in different CASEs...1Bill Stanbrook (3 days ago)
DelayThis command stops all program execution for the designated time period...1Bill Stanbrook (3 days ago)
DeltaPitchReturns the pitch angle, that src_entity should be rotated by in order to face dest_entity...2Floyd (1 month ago)
LoadAnimTextureLoads an animated texture from an image file and returns the texture's handle...4Malice (1 month ago)
GfxModeExistsUse this command to verify whether or not the user's video card can use this graphic mode...3Malice (1 month ago)
LightConeAnglesSets the 'cone' angle for a 'spot' light...2Malice (1 month ago)
SetGfxDriverSome computers may have more than one video card and/or video driver installed (a good example is a computer system with a primary video card and a Voodoo2 or other pass-through card)...1Malice (2 months ago)
Graphics3DSets 3D Graphics mode...1Bill Stanbrook (2 months ago)
LoadFontLoads a font and returns a font handle...5Malice (3 months ago)
InsertI'm not sure the practical usage of this command, but basically, you can control where you INSERT the current TYPE object into the TYPE collection...5Malice (3 months ago)
CountSurfacesReturns the number of surfaces in a mesh...1Bill Stanbrook (7 months ago)
CountVerticesReturns the number of vertices in a surface...1Bill Stanbrook (7 months ago)
EntityPickReturns the nearest entity 'ahead' of the specified entity...3Kryzon (7 months ago)
CountGFXModesUse this command to return the number of video modes the user's video card can display in...2Matty (7 months ago)
MillisecsThis command will return to you the system timer value in milliseconds...1Bill Stanbrook (8 months ago)
GraphicsThis command sets Blitz into 'graphics' mode with the specified width, height, and color depth (in bits)...4Malice (8 months ago)
WriteFileThis command opens the designated filename and prepares it to be written to...2ZJP (8 months ago)
DrawMovieViewport and origin are not taken into account, and the movie must be positioned entirely 'on screen', otherwsie nothing will be drawn...3John Blackledge (10 months ago)
GotoThis branches the flow of the program to a designated label...1Nike (11 months ago)
CopyEntityCreates a copy of an entity and returns the handle of the newly created copy...4Link (11 months ago)
AnimSeqReturns the specified entity's current animation sequence...2Ross C (1 year ago)
AnimateAnimates an entity...0simonh (1 year ago)
CreateBankThe bank commands allow you to perform high-speed data operations on a block of memory...3Mat-o-Matic (1 year ago)
NameEntitySets an entity's name...1Bill Stanbrook (1 year ago)
EntityNameReturns the name of an entity...1Bill Stanbrook (1 year ago)