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Blitz3D Manual

Special Forums/Blitz3D Manual

Blitz3D Manual

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Command
Description
Posts
Last post
GraphicsThis command sets Blitz into 'graphics' mode with the specified width, height, and color depth (in bits)...4Malice (3 weeks ago)
WriteFileThis command opens the designated filename and prepares it to be written to...2ZJP (3 weeks ago)
DrawMovieViewport and origin are not taken into account, and the movie must be positioned entirely 'on screen', otherwsie nothing will be drawn...3John Blackledge (2 months ago)
GotoThis branches the flow of the program to a designated label...1Nike (2 months ago)
CopyEntityCreates a copy of an entity and returns the handle of the newly created copy...4TheNoob (3 months ago)
AnimSeqReturns the specified entity's current animation sequence...2Ross C (3 months ago)
AnimateAnimates an entity...0simonh (3 months ago)
EntityPickReturns the nearest entity 'ahead' of the specified entity...2GIA_Green_Fire_ (3 months ago)
CreateBankThe bank commands allow you to perform high-speed data operations on a block of memory...3Mat-o-Matic (5 months ago)
NameEntitySets an entity's name...1Bill Stanbrook (6 months ago)
EntityNameReturns the name of an entity...1Bill Stanbrook (6 months ago)
InstrThis command will allow you to search for an occurance of a string within another string...0simonh (7 months ago)
AndAND is a logical operator for doing conditional checks of multiple values and/or expressions...4Beaker (7 months ago)
LoadMeshLoadMesh, as the name suggests, Loads a mesh from an ...6Beaker (7 months ago)
LoadAnimMeshLoadAnimMesh, similar to LoadMesh, Loads a mesh from an ...7Beaker (7 months ago)
EachIf you haven't read up on the TYPE command, you might want to do so before continuing...2Kryzon (8 months ago)
EntityYawReturns the yaw angle of an entity...1Bill Stanbrook (8 months ago)
EntityRollReturns the roll angle of an entity...1Bill Stanbrook (8 months ago)
EntityPitchReturns the pitch angle of an entity...1Bill Stanbrook (8 months ago)
IfIf is used to check the value of a variable and see if a certain condition is true or false...6Beaker (9 months ago)
LocalLocal defines a variable as being local within function scope (all code within a function) or program scope (all code outside of functions)...1simonh (9 months ago)
CountGFXModesUse this command to return the number of video modes the user's video card can display in...1floppyracer (9 months ago)
DeltaYawReturns the yaw angle, that src_entity should be rotated by in order to face dest_entity...7Floyd (10 months ago)
MouseDownThis command (and its counterparts KeyDown and JoyDown) is used to detect if a mouse button is being held down...5OJay (1 year ago)
GrabImageQuite possibly one of the most useful yet underdocumented, confusing commands in the Blitz Basic language is GrabImage...4Ross C (1 year ago)