Blitz3D Docs -> 2D - Category -> Graphics -> GraphicsBuffer
GraphicsBuffer()
Parameters:
NoneDescription:
Use this command to get which buffer Blitz is currently writing to.Example:
; GraphicsWidth(), GraphicsHeight(), GraphicsDepth(), GraphicsBuffer() example ; Set a graphics mode and buffer Graphics 640,480,16 SetBuffer FrontBuffer() ; Print the details Print "Screen width is: " + GraphicsWidth() Print "Screen height is: " + GraphicsHeight() Print "Screen color depth is: " + GraphicsDepth() Print "Current buffer handle is: " + GraphicsBuffer() ; Wait for ESC before exiting While Not KeyHit(1) Wend
Comments
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| I get a 7-8 digit number as the buffer handle. I thought it was supposed to come out as text, like "BackBuffer" or something? I'm using Win7. |
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