Final Fantasy Character ModelsArchives Forums/General Discussion/Final Fantasy Character Models
| Does anyone know where I can find reference images of the Final Fantasy 3D models? I want to study the low polygon characters from FF7, 8 and 9 but I cannot find images of them. Anyone got any good links?|
I`m really looking for multiangle shots but anythings good, even video clips.
I`ve already found some on You Tube but there pretty low quality and hard to see.
| I seem to vaguely recall there being an application that could extract the actual models from an ISO of one of the PS2 Final Fantasy games. That'd be illegal, of course. I wouldn't be at all surprised if there was a way to extract them from the Playstation games too.|
If all else fails then you could always download one of the many Final Fantasy models that people have made for FPS shooters. Polycount always used to be a good source for stuff like that.
| Actually I thought of polycount but couldn`t seem to locate the site anymore, maybe it was down.|
Would you check the link you have for me just to check?
| Whoops. It looks like all the model links have been taken off line. |
http://web.archive.org/web/*/http://www.polycount.com should do the trick. Pick an archive of the website from a time when it was still functioning. I can't promise that it will work though.
| Do you own the actual FF7-9 discs for the PSX? (or possibly 7-8 PC version >.>)|
Could always just emulate them using ePSXe and take snapshots during gameplay.
Only FF game I can easily take screenshots from here is FFXI, but we're talking PS2 graphics at that rate, 2k poly figures, not 300'ish.
| Here's a picture of cloud.|
Here's a program that appears to let you open up the PC models used in the PC version (if you have the game)
FFXViewer should solve some of your problems - if you can find it!
| Mustang, what does the T Transform on the right SoftImage toolbox represent? |
| skidracer - If you mean the little 't' beneath the 's' and 'r' in the transform box on the right it merely is the button you press when you want to 'translate' the 'object' (vertex/mesh/edge/polygon/light/or anything else). |
| Thanks, for the help everybody. I should be able to find something now.|
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