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gile[s] 1.26 is out!

Miscellaneous Forums/Content Creation Tools/gile[s] 1.26 is out!

fredborg(Posted 1+ years ago) #1
Hi,

Just a quick note to let you know that gile[s] version 1.26 is out. It has a lot of smaller bug fixes (including one which caused ALE terrains to be messed up), and:

Create Plugin System

Which allows you to write your own plugins to create models, materials, and/or textures. Check out the SDK folder in the installation for more information about writing your own plugins. The installation comes with a Create Cube, Cylinder, and Plane plugin!

And we've got a brand new forum as well, so come on over and join the fun!

Get it from the sig!


Mustang(Posted 1+ years ago) #2
Cool! :)


Beaker(Posted 1+ years ago) #3
Here is a free FONText plugin (to place text in your scenes) for all gile[s] users:
http://www.zen28085.zen.co.uk/FONTex_plugin.zip

Enjoy!


Caff(Posted 1+ years ago) #4
Ohh nice, ta Fredborg + Meaker


fredborg(Posted 1+ years ago) #5
To avoid confusion:

Here's how to get an ALE landscape to work in gile[s]!

1: Load your landscape
2: Delete the model 'Land_7'
3: Delete the material 'Brush7'
4: Open the 'Lighting Methods' window
5: Set the 'Default lightmap' to use 'Flat Packing' and disable 'Average polygon normal'.
6: For 'Brush2' through 'Brush6' disable 'Cast Shadows' and 'Affect Global Illumination'
7: Use 'Recalculate Normals' from the 'Tools' menu.
8: Add your lights and other objects. For example some nifty FONText slogan :)
9: Render.




Skitchy(Posted 1+ years ago) #6
Also, select brush1, then click the 'Texture Layers->0' button. Here you can set the blend type for each layer (mod 2, multiply, etc.). Alter to taste :)


Dirk Krause(Posted 1+ years ago) #7
What's ALE?
[EDIT]
oops, I just found out :-).


Falelorn(Posted 1+ years ago) #8
Great,

btw I tried email you Fredborg and the email was returned because of a max message issue.


fredborg(Posted 1+ years ago) #9
Oh, I'll look into it!


Smokey(Posted 1+ years ago) #10
It's work perfectly for me and be able to paint to the texture directly is pretty cool :)

by the way, I should't post here about gile but after exporting the terrain of ALE from gile and load it in blitz the texture appear to be bright compared to the result in gile ? I can decrese the light value in gile.


Filax(Posted 1+ years ago) #11
Thanks for this release freborg !


fredborg(Posted 1+ years ago) #12
Hi,

I've made a simple terrain generation plugin :)

Get it here: http://www.frecle.net/forum/viewtopic.php?t=10




Skitchy(Posted 1+ years ago) #13
by the way, I should't post here about gile but after exporting the terrain of ALE from gile and load it in blitz the texture appear to be bright compared to the result in gile ? I can decrese the light value in gile.

See my post above :)


Dirk Krause(Posted 1+ years ago) #14
This is interesting - Fredborg, do you have a roadmap to what Gile[s] is about to become? Right now it makes a move from an outstanding lightmapper (and a pretty good format converter, too!) to a level editor?

Regards,
Dirk


Filax(Posted 1+ years ago) #15
Great !!!


Wiebo(Posted 1+ years ago) #16
I would like to know more about Gle[s]'s future as well. I'm becoming more and more interested...


fredborg(Posted 1+ years ago) #17
Fredborg, do you have a roadmap to what Gile[s] is about to become?
No idea :)

A Modify and Import plugin system, are next on the list. Apart from that there are a lot of minor tweaks and fixes, that will happen sometime in the future.

Additionally, some simple mesh editing is on the list, but it will not go down to vertex level.

What happens from there is anyones guess!


xmlspy(Posted 1+ years ago) #18
.


fredborg(Posted 1+ years ago) #19
Almost any plugin is possible, so I guess you could do something that works like ALE, although I think you would be better off using that.

It's a homegrown GUI made specifically for gile[s].