Sky Panorama generator.Miscellaneous Forums/Blitz Showcase/Sky Panorama generator.
Just a small thingie to create sky panoramas (for sky spheres)...
> Downloadio <
Thanks to Eddy!
| Awesome. Thanks! |
| Pretty cool. How about a high-res version without the sun?|
| No problemo :)|
Thanks for your GI sky. LOL
| Brilliant! Could make a nice little app out of this - some sliders for sky colour, cloud intensity, sun size (sun quantity even!)|
Isn't it always typical - release a nice little app and people always want more... :)
| and support for spacescapes |
| Click image to download a demo version :)|
This one can have any number of planets and suns :) And both day and night... Now if only I had time to finish it :)
| You need to make it high-res if you want to sell it. That's only 256 pixels tall.|
Looks nice though.
| That's pretty sweet, but I need a "spacedust"/"plasma" or whatever it is that makes those swirly colors in space generator. :) |
| Halo: It can render any resolution.|
Rob: Are you running 16 bit perhaps?
Or maybe it's your graphics card that sorts something in a different order...Which card do you have?
> Click image to download <
| Nice little app. Skyboxes are my preferred approach but this is good to have in my bag of tricks. |
| It actually renders a skybox first :) |
| Strange result ... |
| Nebula :) |
| "It actually renders a skybox first"|
Really? In that case can you make an option to save out skybox images instead of a skysphere image? At the moment Terragen is working out great for rendering skybox images, but it can't do space images with all the stars.
| How do you change settings, resolution etc? |
| You can't...I have a sneaking suspision 'Ed From Mars' is doing a version with an interface :) |
| Nebula not cloud |
LOL i'm idiot :)
| Nice... like the spacey thingy! |
| agree. nice. |
| Hey, hey, Freddy. Got this still? You know you do. |
You know you do.You know you want him to know he does. I'd like to see this again too!
| I missed ths one!|
Yes please Fred - can you post it again?
| 4 more years!|
Erhm, I'll see if I can find it...
| Ooh, man, funny- I was thinking of doing something like this recently when i did my planetgen. :-) |
| Alright, here it is again:|
| excellent, thanks! |
| Freddy, freddy, freddy. What would we do without you? Cheers dude! |
| I didn't see this. Lovely indeed! Having a skybox option would be way cooler IMO. |
| Thats fantastic, do you have any other tools lying around Fredborg? |
| You know, I'd happily pay for a slightly more customisable spacey version of this:|
number of stars
maybe something like this: http://www.gamedev.net/community/forums/topic.asp?topic_id=410954
You got any spare time, Freddy?
You got any spare time, Freddy?Yes, I've got a free hour around November 2012 :)
| Haha, I'll pencil it in my google calendar! |
| amazing work! |
| Thanks, thanks !!! |
| Fred, this is great stuff. I'm now using this for sky globes in my flight sim. What I did was create a panorama and export it, create a sphere(32) and resize to 50000 and do a flipmesh and entityfx 8 on it. Then Position the texure at 0,-.002 to get rid of the tiny grey dot at the top of the sky. AWESOME!|
I am getting some ugly artifacts on the nighttime sky generation though. Might be my ATI card.
resize to 50000
Hmmmm... Usually skyboxes/spheres are only like 1m squares or cubes, just draw them first (entity order) - and parented to the camera of course.
Reason for this is keeping the far clip range as close (minimum range) as possible if you don't need whole range for viewing (in flight sim you might). No need to waste z-accuracy and get z-fight if you can avoid it.
| cool not sure how i missed this? |
| Mustang, that's like the best trick I've seen in years. So simple and it really solves a lot of problems I was having. Many thanks.|
Edit: Yeah that rocks. I set the skydome at 999999 and the ground at 999998. Perfect. Eliminates all my clipping problems. Thanks again.
| nice indeed. is there any way we can get the source so as to add gui and such? |