Feedback request: Super Neko WorldCommunity Forums/Showcase/Feedback request: Super Neko World
 Could everyone posting let me know how far they manage to get?
I can't get past the 4th level. My platformer days are well behind me, and level 4 is just too hard...after loosing 4 lives to the grim reaper I gave up.
Again, I'd like to see more simple levels in the beginning that lets the player get familiar with jumping and shooting, and each simple level safely introduces new play mechanics like the holes in the floor or springy jump pads. Then for old-timers like me, we could have like 10 levels of easy stuff and I'd think I was really good before you start to give levels that are more "puzzle based", with difficult jumps and deadly corners were there is no escape from the Grim Reaper.
Also, when the level is done it'd be cool to get some sort of notification, like in Rainbow Islands (Bubble Bobble 2) the chest falls and prizes fall out everywhere. On that note, we should have another 5 seconds to try and collect any remaining fruit prizes that are laying around before you fade into the next level.
Looking forward to seeing this game progress! :)
|Blitz BASIC Founders Fund|