Blitz Research Ltd is a software development company dedicated to bringing you the ultimate in games programming tools.
Our latest product is Monkey X, which targets the hot platforms of the moment - including iOS, Android, the web (Flash and HTML5), Xbox 360, Windows Phone 8, and more! Please see the dedicated Monkey X website for more details.
We also offer the hugely popular and successful Blitz range of products, which this website is dedicated to.
Our latest Blitz product is BlitzMax, a programming language that can compile for Windows, Mac and Linux. BlitzMax is the ultimate programming language for desktop apps - it's powerful and extendable language means there is a module for just about everything.
Our other Blitz products are Blitz3D for 3D games, and BlitzPlus for 2D games and simple GUI apps. Both are highly suited to beginners to games development.
Tang's Starfish Rescue (submitted by TikiDays on 2014-03-22 12:20:45)
My first attempt at programming a game has been approved and released on the Apple App Store.
Introducing Tang! Help Tang rescue his starfish friends from being kidnapped by Octo the Octopus and taken to his sea lair. Tang must dodge various obstacles in this fast side scrolling action game. these included nasty sea creatures, fishermen and scuba divers. Enjoy this fun and family- friendly game and see who climbs the high score table!
Phoenix USC - Epic Bot Battle (submitted by Richard Betson on 2013-10-27 13:41:56)
Phoenix Universe of Space Combat is a fast action top-down 2D space shooter written in BlitzMAX: an MMO that will handle hundreds of players per server and support team and league play.
Phoenix USC is currently in beta development and you can follow our progress here at www.phoenixusc.com.
In this video I am testing the bot framework in a "god mode" bot battle.
Regards, - Rich -
Demo video update.
Video of the up coming Phoenix USC preview demo. Space combat between me and 100 or so bots. Showing of basic demo game play. The demo supports DX 10/11 thanks to col's D3D11Max2DDriver() mod for Blitz Max. Look for the demo January 2014.
Spooky Bonus - out now! (submitted by Grey Alien on 2013-10-22 13:04:09)
Hi all, I just released my latest match-3 game made with BlitzMax. So far it's on iWin, Big Fish Games and Real and will be on other portals soon including localised versions.
People seem to love it. It's got a 5 star review average on iWin and 4.5 on BFG (mostly 5 stars) and is doing well in the casual charts.
Anyway, please check it out! It's my best one yet and is really polished. There's a metagame where you decorate your house with spooky objects that give you bonuses and powerups in the main game.
Tompi Jones released! (submitted by Luis de la Cruz on 2013-09-18 09:25:16)
After many years of development, DreamsSoftGames presents "Tompi Jones", a fun platform game in 2.5 dimensions.
Features: Play across six worlds between jungles, forests, medieval villages, Aztec pyramids, castles and cemeteries. Avoid the traps. Defeat your enemies with projectile weapons, fighting with the sword or with special items. Plan with your propeller hat or fly with your jetpack. Find the secret pieces and collect all the coins to upgrade your skills.
Blitz3D / Arduino / HiE-D Control Robot with EYES!!.. (submitted by CARLITOSANZOLA on 2013-09-16 18:34:42)
The Arduino is the most popular tool for electronics projects in the world. In this project I connect a arduino board to a robot via a USB port, and at the same time my tracking device (HiE-D Human Interface Electronic Device) the first technology patented in the world in 2006 able to track the user (head, eyes, arms, legs, torso).
I wrote code in Blitz3D that sends data to the robot for the movement in all directions. Using this technology we can control any physical object in the real world with only the eyes, the hands, or the head...
See the video...
Thanks... CARLOS ANZOLA
Grand Prix (submitted by Foppy on 2013-08-20 02:36:10)
As a fan of Pole Position, Buggy Boy, Pit Stop and many other racing games on the Commodore 64 that I grew up with, I've always wanted to make such a game myself. I am happy with my game, "Grand Prix", programmed in Blitz Max. Credits go to coda for the great music that he allowed me to use, to David Williamson (Oddball) for the aspect ratio code, to Jayvee D. Enaguas for the Retroville NC font, and to Louis Gorenfeld for the great overview of techniques on Lou's Pseudo 3d page.
(Currently there's only a Windows version; Mac OSX and Linux may be added on the same location in the near future.)
The aim of the game is to try and complete 8 laps and win the gold cup. After completing each lap, you get bonus time, but the bonus decreases as you progress. The car is controlled with the arrow keys, or alternatively with A, Z (or Y for German keyboards), comma, and full stop. At the start of the game you can select a car. The red one is the default car; the green one is the slowest and easiest, and the black one is the fastest and hardest to keep on track.