Blitz Research Ltd is a software development company dedicated to bringing you the ultimate in games programming tools.
Our latest product is Monkey, which targets the hot platforms of the moment - including iOS, Android, the web (Flash and HTML5), Xbox 360, Windows Phone 7, and more! Please see the dedicated Monkey website for more details.
We also offer the hugely popular and successful Blitz range of products, which this website is dedicated to.
Our latest Blitz product is BlitzMax, a programming language that can compile for Windows, Mac and Linux. BlitzMax is the ultimate programming language for desktop apps - it's powerful and extendable language means there is a module for just about everything.
Our other Blitz products are Blitz3D for 3D games, and BlitzPlus for 2D games and simple GUI apps. Both are highly suited to beginners to games development.
Chipmunk multimedia player (submitted by Ploppy on 2013-03-16 07:34:29)
Here is my first stable release of my Multimedia Player 'Chipmunk'. Although it is far from finished, this release version is very useable and powerful for many of your playback needs. I will, however be releasing updates from time to time in order to add to and improve it's many existing capabilities....
Chipmunk can in realtime change many audio aspects in playback and can add realtime effects such as echo and flanger. It is also capable of accessing the webcam and microphone, with which it is possible also to make realtime changes.
Chipmunk has a built-in mutimedia library that is imported from windows media player. The chipmunk internal library is used for fast access to mutimedia files, and for that purpose, a fast and powerful search engine is integrated into the program.
All of this is done using a unique and fast 3d window envirnment. This program is written using blitz3d plus many user created c++ routines used in conjunction with the freeimage, bass, vlc and the escapi libraries.
The media played in this video example is from the public domain, so as to avoid any copyright infringement.
Trey and the gang return in this exciting continuation of the Tribloos story.
The Storms are still coming and Matilda, Trey’s Dragon friend, is getting very tired of blowing them away each time. Trey and his friends Brainy and Tuff decide to do something about it and go on a journey to find out who’s behind these storms once and for all.
You’ll travel far away from Tribloo Island, visiting exotic new locations, above the clouds, beneath the oceans and also get to pilot a Tribloo Airship! Uncover the mystery of strange devices left over from an ancient civilization and save your home.
Tribloos 2 features 75 brand new campaign levels, 5 completely different bonus levels and if you’re bonkers for building you’ll love the 15 additional challenge levels!
Some features: - Classic gameplay - 360 degrees movement - Total control of the game - Exciting online multiplayer match - Choose your preferred player and climb up the international ranking - Compete in the world cup and try to prevail - Draw the most effective tactic on the pitch and win - Practice with free kicks and penalties - 3D game engine - Display retina support, iPhone5 4-inch display support. - Soundtrack created by Chris Huelsbeck (Turrican, Jim Power, The Great Giana Sisters, x-Out and many other titles) - Extremely fun!
The road can bend and stretch really far in ANY direction without breaking up! It can also tilt slightly, do the loop, bank, hills, fade, narrow, widen, split, change the Z-transform all 'on the fly' all at insane speeds!
Going from top right across...
1. Straight and Wide - Very long view distance! Notice the different shade of road. It's actually 2 roads overlapping so it can split like in Out Run. Also, notice gradient fill on each of the 'bands'. Nice!
2. Round the Bend - Far view distance on the bend all at 640x480!
3. Banking on this - Banked 'slightly tilted' road.
4. Powerslide!!! - The view angle can rotate up to 179.9 degrees!! Notice the 'slight' tilt in the horizon! Cool!
5. Like a Vergin' - Wide verges and approaching left corner.
6. Vertical Hill - No break up! (The road, not my Ex!!)
7. Night Driver - Road can fade color gradually, giving the impression of night or day.
8. Cornfields - Downhill, or is it up?
9. Over the Hill - Going round the bend at the same time!
Video Tutorials - LOTS - High Quality (submitted by JonnyEnglish on 2012-11-16 04:47:37)
I have a series of videos on youtube showing how to write lots of simple games from scratch.
Plus some links to other good tutorials on Youtube!!
Please feel free to use my code in your games.
This has also been posted in the BlitzPlus tutorial section.
Objecty, a 2D Development tool made in blitzmax launches on Kickstarter (submitted by skn3 on 2012-10-31 08:56:49)
Objecty is a tool for Windows and mac that will let you perform many of the tasks associated with 2D game development. You can build levels, create animations, manage textures define physics and much more. Everything in Objecty has been designed to be framework or language independent. It was our aim to make a creative tool for developers without restricting them. Users of Objecty can apply their own game data within the editors and use the Lua exporters to uniquely interact with their own code.
We have big plans for Objecty but one of the key features will be the boned character animation. Objecty has the ability to animate game characters using bones. You can piece together an actor out of these bones and then animate either using stop-frame techniques or key frame tweening. It is entirely up to you. This means you can create rich and fluid animations that don’t require vast amounts of video memory. Instead of having a new image file for each animation frame, the position, rotation, scale and other properties would be saved to a data file. The images and animation data can be read into your existing game framework and your actors rebuilt and drawn at runtime.